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 CAD / Development / *9165 (-10)
  Re: mouse model manipulation
 
(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: 30375cs0.dat, "MiniBot SW Battle Droid (complete)"
 
(...) No big deal. It's a trivial thing, but if I can get everyone to use it the same way, I won't have to spend as much time twiddling part titles. :) Taking things a little out of the order you wrote them... (...) Sorry, I guess I wasn't totally (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  "the new way" (was: Re: Self-Certification in parts tracker)
 
(...) Actually, we're on track this year to release approximately 800 files. That's as many files as we've ever released, back in 1998 and 1999. Here are the released file counts, starting from the first 'LCAD Update'. Year Files 1997 128 1998 806 (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Self-Certification in parts tracker
 
I thought about this issue while I was at work and I've decided to reverse my opinion on the matter. I feel that self-cert is OK as long as the user doing it is responsible and feels comfortable doing it. I probably won't start self-certifying my (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Wow, the l3 parser is much faster even when comments are being written to the console, but the behavior is the same. The model is rotating on the Lego rotisserie always in the same direction. Here is the output pdn(324, 175), -> (4.00, 65.00, (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Self-Certification in parts tracker
 
(...) I don't recall the discussion either, but that doesn't change my opinion (...) I think is new system is WAY better. Take a look at part 2598 and you'll see why I think this way. I'd rather have the process be slow and put out quality vice (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) What am I saying. At 50% zoom, 100 pixels will rotate it by x*2 degrees. So basically, the same "perspective" drag distance will rotate it the same. Don't know if this is a good idea or not. James (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) I like the idea of absolute based on the zoom. So, at 100% zoom, 100 pixels will rotate it x degrees. At 50% zoom, 100 pixels will rotate it by x/2 degrees. Just my idea. I don't know if it would actually be nicer or not. James (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: dithered colors w/ Jango Fett Helmet/Jetpack
 
(...) its really a dull silvery chrome part. like as the new spiderman green goblin set, there are dull chrome parts in it. try 503 pov might not do it as chrome (22 years ago, 11-Jun-02, to lugnet.cad.dev)


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