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 CAD / Development / *8851 (-10)
  Motorcycle rider shortcut
 
In this part: (URL) Easter refers at one point to BFCing the file. But there's no BFC stuff in there. It appears that the only change here is the title. Is it possible that Paul added it but then the name fix submission lacked that update? -- Tony (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] Wrapping up 2002-02
 
(...) If we want to bulk up the release and clear out a bit more from the tracker, it might be nice to get the Duplo stud primitives certified. Just getting those 4 files certified would get those plus 15 more files into the next release. When the (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] Wrapping up 2002-02
 
Since "973ps4" (the Han Solo w/ vest torso) is one of the files that is certified and awaiting release, I need to ask: Weren't we going to switch this file's pattern number with "973ps5" (the Darth Vader torso)?... (Ref: "(URL) (22 years ago, 18-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  [Parts Tracker] Wrapping up 2002-02
 
All the Horse files, and most of the primitives updated with BFC'ness, are now certified! The one primitive not yet certified is p\48\1-4ndis.dat, but it is not the sole hold-up for any files. Over the next few days, I'll be working on getting the (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Why Type 5 Lines?
 
(...) Actually, transparent surface should work fine. As long as they are set to write to the Z buffer when drawn, and their outlines are drawn with Z buffer testing enabled, they should work fine. The wireframe parts that aren't supposed to be (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) One problem: transparent surfaces would show the wireframe backside. :\ Steve (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
I was reading through this more, and while I still don't know exactly how it all works, I think I stumbled onto something. > I dont know how many of you have come across this technique before. I > remember finding an OpenGL demo that did this kind (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Yeah, the stencil buffer, that's gotta be it. If you've got BFC working then you can use the stencil buffer to count how many times an edge is draw in GL_LINE mode. Edges on back facing triangles won't be drawn, so you'll only count one edge (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) That sounds like glPolygonOffset which would be part of the solution because it allows the edges to look clean. We all use that already. (...) I can see how you might accomplish some of that by manipulating glEdgeFlag when you define your (...) (22 years ago, 18-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) OpenGL has glPolygonOffset, which does what you describe by allowing you to move the polygons further away in the Z direction, where the amount they move can depend on the slope of the polygon in the Z direction. This works great, and I use it (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)


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