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 CAD / Development / *8705 (-20)
  Re: Animation
 
(...) Are you working with Jimmy Figiel <jimmyfigiel@yahoo.com> on this? He has a 'aninamtion' program that will do this. He is working on a tutorial right now and making te program more user firnedly witha gui and all. You might want to contact him (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
 
  Animation
 
Hello all, I am working on a program (Windows) for ldraw animations for about three weeks now and because it's getting kinda cool I was thinking to make it freeware. Has anyone got some ideas for additional features? It will have the following (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
 
  Re: Mac .ldr to POV (was: Online Mac instructions.)
 
(...) Export to other formats is something I want to do in BrickDraw3D someday. (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Mac .ldr to POV (was: Online Mac instructions.)
 
(...) Another thing you folks still need (aside from documentation and a 2nd generation tool like brickdraw3D) is a bridge from .ldr files to POV. Perhaps someone can persuade Lars to make l3p available on MacOS. Or maybe you can take the lead and (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
 
  Re: Online Mac instructions.
 
(...) I believe Eric Olson was, but its been months since we talked about it. (...) Cool! Send me what you got and I'll put it online. (...) Awesome. I'll run another news item on the front page if you like. Just send me the text or a link to the (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Online Mac instructions.
 
I believe Matthew Gerber and some others may have already started created online "Getting Started" instructions for the Macintosh LDraw tools. I wanted to know this before I started on my own. Maybe I could pick up where someone else left off? James (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Can someone make me a mini program " a calculator "
 
(...) Good point rick. Eduardo you can do a simple calculator yourself by using an Excel sheet with three columns. Create a tabel like so: Col A B C row1 Time per Frame # of Frames Total Time row2 (USER INPUT) (USER INPUT) =A2*B2 But rick's input is (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
 
  Re: Online Mac instructions.
 
(...) What do you mean online documentation for ldraw.org? What type of documentation? (...) You might want to conatct Tim C at www.ldraw.org as he might be able to provide you with documents, images, presentation, that ldraw.org has provided to the (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Online Mac instructions.
 
Is anyone working on online documentation for ldraw.org? I want to get this finished, and I would rather not duplicate work. Since there is now a Mac OS 8-9 version, my goal has finally been reached. Yeah, it isn't MLCad, but something like that (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Can someone make me a mini program " a calculator "
 
(...) Render times vary alot on the model you are rendering, any effects you might have, and other misc stuff. For example, a 640x480 model of 1 2x4 bricks is going to render alot quicker then Bram Lambrecht's Delorean in 160x120 mode. Just my two (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
 
  Can someone make me a mini program " a calculator "
 
Hi to all programmers. Since I learned how to find whould take an animation to render without rendering all I noticed that there is only one calculator that calculates time "example: x seconds by y frames = zz hours yy minutes yy seconds to render " (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
 
  Re: LdGLite for MacOS 8.6 - 9.2
 
At last I have access to Lugnet. To access my public folder under MacOS 9, do the following. 1. Log onto your own iTools account from www.apple.com 2. Select iDisk from the buttons ontop of the screen 3. When the iDisk page shows up there will be 3 (...) (23 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
 
  Re: LdGLite for MacOS 8.6 - 9.2
 
For those who don't know, to access the iDisk, you connect via webdav. So, in Mac OS X, all you need to do is in the Finder, select "Connect to server" (command-k). Type in this URL: (URL) Mac OS 9, I really don't know. In Windows, etc., you will (...) (23 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
 
  LdGLite for MacOS 8.6 - 9.2
 
Posted for Andrew: ---...--- Further to this subject, I have spent the last couple of months updating and rewriting LdGLite for the Macintosh. So it will run under MacOS 8.6 - 9.2 (development was done using MacOS 9.1, CodeWarrior 6.1 on my G4 - so (...) (23 years ago, 25-Mar-02, to lugnet.cad.dev.mac)  
 
  Re: Requesting another plug-in for LDDesignPad
 
(...) Thanks, Don! That helped a lot. I downloaded ldglite, followed your instructions, and it worked fine. MLCad does not have such an easy inline feature. Cheers, --Ryan K'nex: (URL) (23 years ago, 25-Mar-02, to lugnet.cad.dev)
 
  Lego Cad on the PocketPC?
 
Wouldn't it be great if there were a lego cad program like MLCad for the pocketPC? Take your models with you, work on them whenever you have some idle time. Show off your work whenever you get the chance. Even a just viewer like LDLite would be (...) (23 years ago, 25-Mar-02, to lugnet.cad.dev)
 
  Re: how to add graphic to part
 
Carsten & Steve, Thanks! I think that's what I was remembering. Now to try it... Thanks, James Wilson (...) (23 years ago, 24-Mar-02, to lugnet.cad.dev)
 
  Re: Requesting another plug-in for LDDesignPad
 
(...) Nah, my documentation stinks. I'll try again with pictures. (URL) can probably do something similar in MLCAD, but I'm not positive. Don (23 years ago, 24-Mar-02, to lugnet.cad.dev)
 
  Re: Requesting another plug-in for LDDesignPad  [DAT]
 
(...) Well first of all I don't have either ldglite or LDAO! And I am not sure what you mean by 'scale and then inline,' nor am I sure of the meaning of inline/inliner in this context. I'm off to a real good start! :] I could add 0 SCALE lines to (...) (23 years ago, 22-Mar-02, to lugnet.cad.dev)
 
  Re: FAQ for Part Reviewers
 
(...) Maybe. It would be nice to get an initial review of parts as soon as possible after they're submitted. And there are occasionally some (fairly) obvious defects that aren't caught until late in the game. I might have recently posted about the (...) (23 years ago, 22-Mar-02, to lugnet.cad.dev.org.ldraw)


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