To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *8300 (-20)
  Re: A comprehensive LDraw object model
 
(...) IIRC (and I wish I could find the reference) the LDraw spec does support this. It depends on the order of the points in the polygon; e.g. clockwise points out, counterclockwise points in. Or something like that. But last I heard of this, there (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I'll have a better answer for this when I port my Java implementation to Perl. But yah, I guess "comprehensive" and "generic" don't quite mix well. I want comprehensive, in that this library could be used for many different methods of (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
I like this. I don't think I can contribute that much. I would like to though. I have been working in Java with my animation program ((URL) and I can contribute a class for LineType1. Most useful is a rotation function that I would like to think is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) The base class is abstract, the ones not marked "abstract" aren't. This class hierarchy is actually the class library I whipped up over the past week. About 95% of what I posted here has working code, but I didn't want to push any of that if (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Actually this brings up a different issue. I haven't put alot of thought into it yet, but I think it would be useful to add information in the part files that would allow a program to differentiate between geometry that represents 'outside' (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
How about an LDraw DAT model reducer - something that hacks out the insides and leaves nothing but a hollow shell? This way you could port it to platforms that can't handle so many polygons, and also render in realtime. It would kind of be like (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  ldglite .94 on Mac OS X quirk
 
I am playing with ldglite on Mac OS X. One question I have for Don is the save path. I opened a file in the models folder. I saved the file and it saved it where I have ldglite located (my home directory). Is this suppose to happen? James (23 years ago, 10-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Aren't all of these classes Abstract? I mean this is only a template for implementing a Class Library right? Are you planning on actually filling in the code also? or just defining the interfaces? (...) So far you've got a few more levels in (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) > (Maybe not too much, let's keep it lean and mean.) At the least, I > think we should make the object model workable in C++, Java, Perl and > Python. (...) This is interesting. I wonder what we can do as far as making it both comprehensive (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Missing "New" button
 
While we wait to find out why there isn't a new button, anyone can post using the "Reply" button. (23 years ago, 9-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Mac OS 8.6
 
(...) I am not sure, but it should. Easiest way to find out is to try macLDGLite .5. Get instructions for that here: (URL) it doesn't work, you may need to install the OpenGL extensions. There is a link to the installer on the webpage. If it still (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Here's my first contribution, a rough outline of a class structure. *** LDRAW LINE TYPE CLASSES *** abstract class LineType - ancestor class for all line-type objects + class LineType0 - comment line-type + class LineTypeCommand - command (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev)
 
  A comprehensive LDraw object model
 
Hey folks, I think we need to figure out a comprehensive LDraw object model. Something that can be presented simply, and easily ported to various modern programming languages. A comprehensive class diagram would be a great start, and some code to (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev)
 
  Re: Known bugs on the site and how to report new ones
 
Hi Manfred - The link is fixed, thanks. -Tim (...) (23 years ago, 9-Feb-02, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Known bugs on the site and how to report new ones
 
Hello Team, On Ldraw.org I've just found another broken link: On the homepage: (URL) the left side/second from top frame that contains links to "Reference", "Download", "Community", "Parts Library" and lots of "smaller" links, a link named "Parts (...) (23 years ago, 9-Feb-02, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Sproaticus" <jsproat@io.com> wrote in message news:Gr99Iy.2DF@lugnet.com... (...) Good idea! I already felt the need for it with the few tutorials up there. (...) I agree. I am going to write a guide to the LDraw.org HTML format, citing certain (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) Wow...we're struggling just to get something to run on X or 9.x...now we have to support legacy systems too?!? 8?) Maybe we need a new tagline- "LDMC: Legacy-Free LEGO Modelling For The Mac". Seriously, I don't know how hard it would be for (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
This is all great news!! Do you guys know if this will/could run on Mac OS 8.6?? Gary (...) <snip> (...) (23 years ago, 9-Feb-02, to lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR