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 CAD / Development / *7540 (-20)
  Re: LDraw FilTEr
 
Man, this thing is great! You'll be able to create completely hollow objects, filter out parts that you want to use or ones you don't want to use, export them to already-existing realtime rendering programs like Quake or Unreal or your favorite (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Wow, that looks great. Don't really know what else to say... just wanted you to know that people were paying attention, and were interested in your results. :-) -Andy Lynch ----- Original Message ----- From: "Paul Gyugyi" <paul@gyugyi.com> To: (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Yes, I'm trying various shadings. This one looks promising: (URL) trees in the upper left stand out well. I really like the shading on the water tower, and the green roof on the yellow house looks nice. Shading is done by taking the dot product of (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
 
  Re: idea for next version, include ttore boxes
 
(...) Oooops, I got mixed up. (...) What would you use this for? (...) Cool! That's like the "commecial zoning" effect in Sim City. (...) You can always leave the top-most brick with studs on top. Thanks, later, Mike (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  RE: LDGLite bug report (yes, one more)
 
(...) variations? (Fade to white, or fade to gray, or desaturate as you go back) --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
I added some depth-queuing to LDLite, with a simple fade-to-black as you get away from the camera, in the hopes that it would let the green trees stand out from the green baseplates: (URL) anyone find this useful? -gyug (...) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  LDraw.org MOTM/SOTM voting SUSPENDED
 
Hi all, I need to temporarily suspend voting on the motm/sotm. Sorry for the inconveniance, but ldraw.org is being moved to a new server, and the voting pages kinda got left off. I started the voting pages at exactly the wrong time - when Jacob was (...) (23 years ago, 27-Aug-01, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)  
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) Actually, we will have to suspend voting till this gets sorted out. Going to ldraw.org\motm\ now shows the pre-vote page with no access to the voting pages. So until we get the new server up and running, we will have to pause the voting. -- (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
Terry: (...) "www.ldraw.org" is moving to a new server Tuesday and I have not had time to move the CGI programs used for the voting to the new machine. I am sorry for the inconvenience, Jacob -- (URL) (23 years ago, 27-Aug-01, to lugnet.cad.dev.org.ldraw)  
 
  Re: LDGLite bug report (yes, one more)
 
I did some work on LDLite this weekend. An image of an LDLite rendered town.mpd is at: (URL) image used the -fr option to turn off lines, and has ldlite shading turned on, so it looks a little different than the others. Rendering time was 828 (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) Thanks I hope to have a castle scene ready for next month. Cale (23 years ago, 27-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) Too much? Did you conserve space by interlocking pieces? And yes, Cale's scene is great. I would describe it as being bucolic. -- Terry K -- (23 years ago, 26-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) I won't even touch that one.. (...) Yawn... yep. I noticed (fairly late) that I had almost forgotten about the vote. So I sat myself down and dd it. -- Terry K -- (23 years ago, 26-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) much lego in the handbag...) Voting done, though. I must say Cale's "autumn" scene was amazing. If only lego did that... -Shiri (23 years ago, 26-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) Oh no... (...) library ;-D <grin, duck, & run> (...) BTW - noting when you posted this....I take it you're still awake from last night? I just got up.... Tim.NH (23 years ago, 26-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  September LDraw.org MOTM/SOTM voting ready
 
That time o' the month, Vote now or forever hold your pieces.... (URL) ya in a week, -- Terry K -- (23 years ago, 26-Aug-01, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Error in Technic axle extender?
 
(...) Yes. This has been discussed before. The original version of the part looks like the one in the library, while the new one is the way you describe. I have a few of the original axle extenders from 8857 Street Chopper. BTW, lugnet.cad.dat.parts (...) (23 years ago, 26-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Sorting parts by location
 
Does anyone know if there exists a utility to sort parts in a model file by their "cut plane" location? I know I can sort by X Y or Z values but what I am actually interested in is sorting using a cut plane that is perpendicular to the eye vector in (...) (23 years ago, 25-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDraw FilTEr
 
Currently I am _trying_ to make a microfig or nanofig model the "Defiant" from Star Trek Deep Space 9. I do it in MLCad, not for real. I started with the bridge and started building somewhere in the middle. Then I put parts on top and under the (...) (23 years ago, 23-Aug-01, to lugnet.cad.dev, lugnet.cad.dat.models)
 
  Re: LDraw FilTEr
 
(...) Yes, that's right. I forgot to remove the code that referred to box replacements. (...) It's about as far as I've reached. You can change color of the objects in all selected lines and save by overwriting the input file. (...) Yes, just (...) (23 years ago, 23-Aug-01, to lugnet.cad.dev)


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