| | Re: L(EGO)Draw parts - 4th batch
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(...) If you want to send me a list of the "mysteries," I can help sort that out or you. -- joshua (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: L(EGO)Draw parts - 4th batch
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(...) HMM! I wonder how *that* happened :wink: Thanks to you for your help with that, Philo. -- joshua (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: L(EGO)Draw parts - 4th batch
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(...) Parts 54655 and 54809 come from a motor used for a couple of City Boat sets. (URL) (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw)
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| | Re: L(EGO)Draw parts - 4th batch
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(...) Sorry, link broken due to FTX, it's (URL) here> (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: L(EGO)Draw parts - 4th batch
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New parts chart done: (URL) that some parts I could not find on Peeron - those parts ''might'' have been modeled under an unknown part number. Those parts need investigating. -Santeri (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: L(EGO)Draw parts - 4th batch
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Some interesting parts in this submission. cu mikeheide (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: L(EGO)Draw parts - 4th batch
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Few really new parts... but some outstanding ones (eg. 30408). And a much improved quality, compared to previous releases! (...) Thanks in advance, Santeri! Philo (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: L(EGO)Draw parts - 4th batch
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Awesome news! Love the quantity of Bionicle parts there... (yes I'm back D:) I'll be sure to make the fourth chart to the Wiki. :) -Santeri (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
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| | L(EGO)Draw parts - 4th batch
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Hi folks, the LEGO Universe Team has shared another batch of part shapes with the community, with the purpose to make them fit for the LDraw Parts Tracker. As usual I have uploaded them to my webspace (the upload module at LDraw.org would have me (...) (14 years ago, 10-Sep-10, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts, lugnet.announce, FTX)
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| | Re: LDraw BFC Tool
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(...) SNIP If I am right, this file would have error messages with L3P and DATHeader as the two lines are identical. So one line has to be deleted. cu mikeheide (14 years ago, 23-Aug-10, to lugnet.cad.dev, FTX)
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| | Re: LDraw BFC Tool
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(...) If such things exist in BFC-certified parts, then they are obviously wrong, but won't necessarily be visible. It's obviously an error condition, so having the program detect it seems just to be a useful feature to me. I don't see why there (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev)
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| | Re: LDraw BFC Tool
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(...) Your guess is as good as mine. Hopefully Nils is reading and can answer it via me. Tim (14 years ago, 20-Jun-10, to lugnet.cad.dev)
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| | Re: LDraw BFC Tool
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(...) Double sided part? I don't get it at all. Two identical references to a primitive, and the first is preceded by a BCF INVERTNEXT instruction. How will it look after being changed to single-sided? Has there been any discussions on this issue so (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev)
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| | Re: LDraw BFC Tool
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(...) Hi, I like to introduce version 1.7.0.5 Beta of the BFC-Tool (it is necessary to update the information on the downloads section on ldraw.org): New features: Changed required .NET Framework from 3.5 to Framework 2.0 Added "What's (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Great !!!! One request can you make it posible to edit inserted minifigures with minifig generator ? Thanks (14 years ago, 18-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: LDraw BFC Tool
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(...) snip (...) Thanks! You have no idea how many times I've forgotten to attach attachments to emails! Same thing! Kevin (14 years ago, 17-Jun-10, to lugnet.cad.dev, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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In lugnet.cad.dev.mac, Alex Taylor wrote: <snip> (...) <snip> (...) Duh, I was over thinking it big time. Thinking scaling etc would f-up the normals, but with mirroring they will stay the same length. So you are right all I have to do is check if (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) <snip> (...) Wow, this is amazing. I had no idea you could do these kinds of things with shaders. Like Don I too think it's time for me to get a good book/document on using shaders in OpenGL. Thanks for the revelation. Roland (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) Hoo...that takes me back! :-) Doing the second shader was a bit of a blast from the past, actually - it's over 10 years since I last wrote assembler in anger! Alex (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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| | Re: Bricksmith 2.4: Faster. Much Faster.
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(...) ... Wow, that is simple. It looks just like the description of the algorithm in the LDRAW specs. I haven't felt this old since manipulating the colormap for animation went outta style. :^) Thanks for sharing, Don (14 years ago, 16-Jun-10, to lugnet.cad.dev)
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