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 CAD / Development / *14671 (-10)
  Re: Finaly: I completed my new LDraw render engine
 
(...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
 
  Re: New LDraw Contest: POTM – Part Of The Month
 
Ok, I just woke up 30 minutes ago after far too few hours of sleep (as usual), and realized that I should've just shut up and see how things unfolded... considering how many times the well meaning people of this community have managed to make things (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev)
 
  Re: New LDraw Contest: POTM – Part Of The Month
 
In lugnet.announce, Willy Tschager wrote: Neat idea! (...) Note that this doesn't stop someone submitting an update of a part that already exists (in the official library). I actually think that's good - major reworks of existing parts *should* be (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw Contest: POTM – Part Of The Month
 
(...) Hi Niels, I could be misreading you but just in case it reads as though you are assuming that the reviewers submit the part for voting. That is not the case, the author must submit their own part which means that if you've submitted something (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDraw Contest: POTM – Part Of The Month
 
(...) niels, what do you think content managers are for? voting will be of course a piece of cake! just like MOTM/SOTM. luckily I've already started to set up a ballot and luckily I've got already some entries - have a look: (URL) cannot vote yet (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw Contest: POTM – Part Of The Month
 
This is a really great idea... But I find it a little difficult to see how you can participate unless you're one of the small handfull of reviewers with a constant level of high activity: If you aren't paying really close attention to the PT on a (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (18 years ago, 26-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Am I correct in understanding this lets you animate LDraw models in some limited way? If so, very good work getting it done so far. Does it output povray? Tim (18 years ago, 26-Jan-07, to lugnet.cad.dev)


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