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 CAD / Development / *14501 (-20)
  Re: Parts Releases and the CA
 
44.dat should be 32126.dat (part 44 is a "moved to" file) Can whomever next updates the list correct this (18 years ago, 13-Sep-06, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts Releases and the CA
 
(...) The following parts have been rewritten (total 7) parts 4181p06.dat parts 4181p07.dat parts 4182p06.dat parts 4182p07.dat parts 75.dat parts 76.dat parts 77.dat The following parts are still needing to be rewritten (total 91) p 4-4con0.dat p (...) (18 years ago, 13-Sep-06, to lugnet.cad.dev.org.ldraw)
 
  New parts header format validated by the LSC
 
The LDraw Standards Committee (LSC) has validated a suitable LDraw parts header format proposed by the library admins to implement the Contributor Agreement (CA). This was necessary in order to update the LDraw parts library to use the new CA, and (...) (18 years ago, 11-Sep-06, to lugnet.announce, lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw, FTX) ! 
 
  Re: Parts Releases and the CA
 
(...) Here is the list of files in the official library, whose original author has not affirmed the CA. I have not reviewed all of these for comments that indicate they might already have had a complete re-write. Some files are already on the Parts (...) (18 years ago, 11-Sep-06, to lugnet.cad.dev.org.ldraw)  
 
  Re: Parts Releases and the CA
 
(...) chris is working on the list. stay tuned. w. (18 years ago, 10-Sep-06, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts Releases and the CA
 
(...) I may have missed this, but has LDraw.org released a list of the parts that need to be replaced? I would think that making such a list available and encouraging part authors to focus their efforts on those parts first would speed things up and (...) (18 years ago, 9-Sep-06, to lugnet.cad.dev.org.ldraw)
 
  Re: Maximum depth of ldraw models?
 
(...) I found that performance went down somewhat when I copied and pre-translated all the studs too. I could be creating a memory cache penalty. Anyway it is only one matrix multiply per stud (stud is already flattened in itself), which goes onto (...) (18 years ago, 9-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
The thread seems to be splitting from the original point, It is a fact that OpenGL generally places a depth of 16 on any transforms. If an LDRAW model in MPD format was presented to OpenGL as a raw data block I suspect that OpenGL would easily hit (...) (18 years ago, 8-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) Actually on modern cards strips are always slower than optmized lists. You can always try adding degenerate triangles to stitch strips together to save the cost of multiple render calls (too bad PC cards don't support a primitive reset index). (...) (18 years ago, 8-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) Well, typically the multiplies that occur for different studs have the same rotation and scaling aspects, the only thing different is the position. So instead of repeating the multiplication on the original matrix, if the top left 3x3 values (...) (18 years ago, 7-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) Okay... 15% speedup is substantial... that means that it's better to pre-transform the subfiles when generating the operations for the current file. I won't worry about the maximum depth any more then. (...) How does a renderer know which (...) (18 years ago, 7-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) Same here for LDView. LDView always flattens part geometry, and this seems to improve performance enough to be noticed. LDView does use a display list for each part, and a nested display list for each nesting level above that (as long as you (...) (18 years ago, 7-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) MPD files don't add that many extra levels... usually only 2, isn't it? Further, the only stacking that generally needs to occur at the mpd level is modification of the modelview matrix, which opengl guarantees a minimum of 32. It's only in (...) (18 years ago, 7-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) I tested the performance of, and saw a decent gain from flattening part geometry. (Perhaps 15% in BrickDraw3D for QuickDraw3D or OpenGL.) What this means is that when a part is prepared into a drawing list, it is not a list of calls to (...) (18 years ago, 7-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) As far as building instructions go, LPub only provides for unique background color/backdrop for up to four levels. This is about as much as I've ever seen in LEGO building instructions. The renderers take care of nesting within individual part (...) (18 years ago, 7-Sep-06, to lugnet.cad.dev)
 
  Re: Maximum depth of ldraw models?
 
(...) Hmm. I use MPD models a lot, there can be several levels of nesting within a single .mpd file, and I have been known to refer to .mpd files from other .mpd files. I'm not sure how deep my nesting of model files goes, but I'd be a little (...) (18 years ago, 6-Sep-06, to lugnet.cad.dev)
 
  Maximum depth of ldraw models?
 
I notice that no maximum depth is given by the standard. How potentially non-compliant would a renderer be if it fails because parts in a model are too deeply nested (a maximum of as little as 16 on some OpenGL implementations). I notice that no (...) (18 years ago, 6-Sep-06, to lugnet.cad.dev)
 
  Re: What does a subpart with color=24 mean?
 
(...) Well, one that I have gives a warning message that says it can't handle color 24 and substitutes 16 for such lines. But I wasn't sure if that was correct behaviour. Another one that I've played with quietly accepts such lines, but appears to (...) (18 years ago, 5-Sep-06, to lugnet.cad.dev)
 
  Re: What does a subpart with color=24 mean?
 
(...) Actually, that grep doesn't return anything. '^[ \t]*1 24' does return hits from three files, though. Every single place in the library that this is used, it's used in a reference to one of the edge primitives. The edge primitives use color 24 (...) (18 years ago, 5-Sep-06, to lugnet.cad.dev)
 
  Re: What does a subpart with color=24 mean?
 
(...) In the case of some kind of direct color, I guess the rendering program is free to do whatever it wants. The simplest action would be to default to black (either LDraw 0, or RGB #000000). I'd be interested to hear what actual rendering (...) (18 years ago, 5-Sep-06, to lugnet.cad.dev)


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