Subject:
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Re: Maximum depth of ldraw models?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 7 Sep 2006 01:32:06 GMT
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Viewed:
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2514 times
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In lugnet.cad.dev, Steve Bliss wrote:
> In lugnet.cad.dev, Mark Tarrabain wrote:
> > I notice that no maximum depth is given by the standard. How
> > potentially non-compliant would a renderer be if it fails because parts
> > in a model are too deeply nested (a maximum of as little as 16 on some
> > OpenGL implementations). I notice that no existing parts are nested
> > more than 7 files deep, but I want to be sure.
>
> Hmm. I use MPD models a lot, there can be several levels of nesting within a
> single .mpd file, and I have been known to refer to .mpd files from other .mpd
> files.
>
> I'm not sure how deep my nesting of model files goes, but I'd be a little
> concerned about a limit of 16 levels. I wonder if ldraw renderers tend to
> flatten out the nesting in part files?
>
> Steve
As far as building instructions go, LPub only provides for unique background
color/backdrop for up to four levels. This is about as much as I've ever seen
in LEGO building instructions.
The renderers take care of nesting within individual part files.
Kevin
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Message is in Reply To:
| | Re: Maximum depth of ldraw models?
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| (...) Hmm. I use MPD models a lot, there can be several levels of nesting within a single .mpd file, and I have been known to refer to .mpd files from other .mpd files. I'm not sure how deep my nesting of model files goes, but I'd be a little (...) (18 years ago, 6-Sep-06, to lugnet.cad.dev)
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