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 CAD / Development / *13731 (-20)
  Re: BFCFixer
 
(...) The way it's been done before is to draw rays from the origin outward. The first polygon a ray crosses is facing inward, and the last polygon a ray crosses would be facing outward. The ones in between *should* alternate facing in and out. Do (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) I think it can be done for simple objects, by choosing a random winding for 1 polygon, then processing all touching polygons so they're wound the same way (when looking from the same side - out ot in). This would produce a result that is (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: BFCFixer
 
(...) I may be being dense here, but I dont understand how this can be done programatically. The point of BFC is to allow renderers to understand if a particular polygon is facing the camera or facing away from it. If all polygons are wound (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  BFCFixer
 
(...) Well, I had some spare time today... so I wrote one. It goes through a single LDraw part file and reorients all the polygons in it to have the same winding. It comprehends the notion of subfiles and already BFC compliant parts, and puts the (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy, anyone?
 
(...) <snip> (...) Yes, I use MLCad in conjuction with LDDP/LDView for parts authoring. My method is to build the part in MLCad since it does all the rotaion calculations for me and then clean in up and fine tune ithe part in LDDP/LDView. As far as (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy, anyone?
 
(...) Hi Stefan: I'm chiming in late here, but I've crafted at least a few unofficial LDraw parts, and I thought I might offer some thoughts. My original composing tool of choice was the shareware text editor "PC-Write v4," which no longer appears (...) (20 years ago, 2-Feb-05, to lugnet.cad.dev)
 
  Re: Bricksaic version 0.1.0
 
(...) Xposted to cad.mlcad Perhaps Michael L. could speak up about whether MLCad reads that file, what the proper superset of colors ought to be and other topics. (20 years ago, 1-Feb-05, to lugnet.build.mosaic, lugnet.cad.dev, lugnet.cad.mlcad)
 
  Re: Bricksaic version 0.1.0
 
(...) Bricksaic is using the ldconfig.ldr in it's directory but the problem with the unused colors seems to be that MLcad does not recognize the following colors: Reddish_Brown, Stone_Gray, Dark_Stone_Gray, and Dark_Green. there may be more colors (...) (20 years ago, 1-Feb-05, to lugnet.build.mosaic, lugnet.cad.dev)
 
  Re: Bricksaic version 0.1.0
 
(...) Larry, I looked into what you said and it is correct: Bricksiac is using the ldconfig.ldr file in it's installed directory and MLDraw is using a file named the same ldconfig.ldr in it's installed dirctory. Then if one of the other has a (...) (20 years ago, 31-Jan-05, to lugnet.build.mosaic, lugnet.cad.dev)
 
  Re: Contributor's Agreement
 
(...) And that's a good thing. Come on now. The whole ldraw library is a derivative work and we've already lost contact with the original author, and many subsequent part authors, but they still get credit for a job well done. Good work! Keep it up! (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Contributor's Agreement
 
(...) ... but not without acknowledging those works as yours. (...) Chris (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Contributor's Agreement
 
(...) Among other things, yes. (...) Also that. Jacob (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts editing made easy, anyone?
 
(...) Oh, yes. Definitely. (...) :) [snip a lot of stuff with which I agree] (...) nod, yes. That makes a lot of sense. (...) Very cool. :) Steve (20 years ago, 31-Jan-05, to lugnet.cad.dev)
 
  Re: Rendering implementation details
 
(...) no, he didn't. when I last met him at legoworld 03 he promised to do it but actually never did (as far as I remember at the time windz had an error quote of 2-3 percent - too much from his point of view :-(( w. actually I'll add the (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev)
 
  Re: Contributor's Agreement (Was: New Part...)
 
(...) Basically the all this CA is telling you is that you need to agree to release your part under the Creative Commons Attribution Licence for us to accept your part for distribution. The Creative Common Organization is kind enough to provide a (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Contributor's Agreement (Was: New Part...)
 
(...) For example: "The right to create derivative works of the Work" Does that mean altering the works (in this case: editing my dat files and make updates on them) without trying to contact me first? Or does it just mean works that uses my works? (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Rendering implementation details
 
(...) It has been done before. Ildefonso Junior Zanette wrote a program called Windz, I use it all the time when I author parts. I can't remember if he publically released it. -Orion (20 years ago, 30-Jan-05, to lugnet.cad.dev)
 
  Re: Rendering implementation details
 
(...) It doesn't matter, actually. In one way or another, optional lines are required. In general, the "magic halo" effect only highlights _outside_ edges, but for a non-convex object, that won't necessarily be adqeuate. You can't even get away with (...) (20 years ago, 30-Jan-05, to lugnet.cad.dev)
 
  Re: Nominations 2005 SteerCo -- Tore Eriksson
 
(...) Sorry, but I have to decline. Maybe next year. Thanks for the nomination though! /Tore (20 years ago, 30-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Rendering implementation details
 
(...) Ok, I drew a better picture (2 planes in space and a floating eye) and I'm starting to see. Maybe you're onto something. It takes 2 surface normals and one point on the edgeline to divide space into 4 quadrants. Then you only need to figure (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)


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