Subject:
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Re: Rendering implementation details
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 30 Jan 2005 22:28:07 GMT
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Viewed:
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2057 times
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In lugnet.cad.dev, Mark Tarrabain wrote:
> But sure, if people want, I can make a C utility to process an ldraw
> file, and orient all the polygons in it the same way. It's too
> computationally intensive to be anything more than a pre-processing
> step, but it's conceptually simple enough that I'm sort of suprised
> nobody else has done it before.
It has been done before. Ildefonso Junior Zanette wrote a program called Windz,
I use it all the time when I author parts. I can't remember if he publically
released it.
-Orion
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Message has 1 Reply: | | Re: Rendering implementation details
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| (...) no, he didn't. when I last met him at legoworld 03 he promised to do it but actually never did (as far as I remember at the time windz had an error quote of 2-3 percent - too much from his point of view :-(( w. actually I'll add the (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Rendering implementation details
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| (...) It doesn't matter, actually. In one way or another, optional lines are required. In general, the "magic halo" effect only highlights _outside_ edges, but for a non-convex object, that won't necessarily be adqeuate. You can't even get away with (...) (20 years ago, 30-Jan-05, to lugnet.cad.dev)
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