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 CAD / Development / 10112
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Subject: 
Re: Rendering implementation details
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 30 Jan 2005 22:28:07 GMT
Viewed: 
2057 times
  
In lugnet.cad.dev, Mark Tarrabain wrote:
But sure, if people want, I can make a C utility to process an ldraw
file, and orient all the polygons in it the same way.  It's too
computationally intensive to be anything more than a pre-processing
step, but it's conceptually simple enough that I'm sort of suprised
nobody else has done it before.

It has been done before. Ildefonso Junior Zanette wrote a program called Windz,
I use it all the time when I author parts.  I can't remember if he publically
released it.

-Orion



Message has 1 Reply:
  Re: Rendering implementation details
 
(...) no, he didn't. when I last met him at legoworld 03 he promised to do it but actually never did (as far as I remember at the time windz had an error quote of 2-3 percent - too much from his point of view :-(( w. actually I'll add the (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev)

Message is in Reply To:
  Re: Rendering implementation details
 
(...) It doesn't matter, actually. In one way or another, optional lines are required. In general, the "magic halo" effect only highlights _outside_ edges, but for a non-convex object, that won't necessarily be adqeuate. You can't even get away with (...) (20 years ago, 30-Jan-05, to lugnet.cad.dev)

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