To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *13720 (-10)
  Re: Contributor's Agreement
 
(...) Among other things, yes. (...) Also that. Jacob (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts editing made easy, anyone?
 
(...) Oh, yes. Definitely. (...) :) [snip a lot of stuff with which I agree] (...) nod, yes. That makes a lot of sense. (...) Very cool. :) Steve (20 years ago, 31-Jan-05, to lugnet.cad.dev)
 
  Re: Rendering implementation details
 
(...) no, he didn't. when I last met him at legoworld 03 he promised to do it but actually never did (as far as I remember at the time windz had an error quote of 2-3 percent - too much from his point of view :-(( w. actually I'll add the (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev)
 
  Re: Contributor's Agreement (Was: New Part...)
 
(...) Basically the all this CA is telling you is that you need to agree to release your part under the Creative Commons Attribution Licence for us to accept your part for distribution. The Creative Common Organization is kind enough to provide a (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Contributor's Agreement (Was: New Part...)
 
(...) For example: "The right to create derivative works of the Work" Does that mean altering the works (in this case: editing my dat files and make updates on them) without trying to contact me first? Or does it just mean works that uses my works? (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Rendering implementation details
 
(...) It has been done before. Ildefonso Junior Zanette wrote a program called Windz, I use it all the time when I author parts. I can't remember if he publically released it. -Orion (20 years ago, 30-Jan-05, to lugnet.cad.dev)
 
  Re: Rendering implementation details
 
(...) It doesn't matter, actually. In one way or another, optional lines are required. In general, the "magic halo" effect only highlights _outside_ edges, but for a non-convex object, that won't necessarily be adqeuate. You can't even get away with (...) (20 years ago, 30-Jan-05, to lugnet.cad.dev)
 
  Re: Nominations 2005 SteerCo -- Tore Eriksson
 
(...) Sorry, but I have to decline. Maybe next year. Thanks for the nomination though! /Tore (20 years ago, 30-Jan-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Rendering implementation details
 
(...) Ok, I drew a better picture (2 planes in space and a floating eye) and I'm starting to see. Maybe you're onto something. It takes 2 surface normals and one point on the edgeline to divide space into 4 quadrants. Then you only need to figure (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
 
  Re: BMP2DAT question (problem?)  [DAT]
 
(...) If I understand the problem correctly, you have to scale down the output file. This can be easily done by pretanding that it is a sub-part Rename it to pattern.dat for example. Then create a new part that calls to that pattern with the line: 1 (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR