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 CAD / Development / *13336 (-20)
  Re: Mac Brick CAD 2.4b1
 
(...) one 3024 1x1 plate, selected Quit from the File-menu and didn't get a message or warning about whether I'd like to save my file yes or no...? Greetz, Anton (20 years ago, 18-Aug-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 2.4b1
 
(...) I just downloaded the 2.4b1 version and yes, it loads files much faster, it reacts faster, all in all a great improvement! But I did run into a problem... I opened the M851.mpd and only added one single 3024 1x1 plate from Bricks Palette, only (...) (20 years ago, 18-Aug-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 2.4b1
 
(...) Andrew, As always, thanks for a new version of MBC with yet even more features! Greetz, Anton (20 years ago, 18-Aug-04, to lugnet.cad.dev.mac)
 
  Mac Brick CAD 2.4b1
 
This is to inform the Mac users that Mac Brick CAD has been upgraded to version 2.4b1 There are a few new editing commands and some code changes that make the application launch and open new windows much faster. Also clicking on the column header in (...) (20 years ago, 18-Aug-04, to lugnet.cad.dev.mac)
 
  Fearless leader
 
(URL) (20 years ago, 18-Aug-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Blender LDraw support
 
"Ooh, new script." *download* "Hm, fix path, load...will it work?" *jaw drops* DUDE, YOU ARE THE COOLEST PERSON EVER!!! THIS ROCKS!!! *head explodes from all the possibilities* "ewww..." -Stefan- (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Thanks alot for this work. It's very much the combination of tools that I am looking forward to working with. We mentioned LCad/Blender ties quite a bit at Brickfest this weekend. (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
I've worked a bit more on my Blender LDraw import script. Recent additions: * Requires Blender 2.34 for some convenient functions. * Creates materials for each LDraw colour used, but does not fill in colours. * ldrawdir is now high in the script and (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Neither am I. However, line 318 isn't in childreBobj in the most recent public version of the script. Since that's the only one that works in Blender 2.34 (and it probably has trouble with some types of files anyway, such as if they contain (...) (20 years ago, 17-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) (URL) hard to search for something like -ic or -ci on lugnet. If there is a way, I can never remember how. Have fun, Don (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) here's one of the relevant posts: (URL) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
Well, I fixed that, and it seems to be trying to load the model (I get a busy icon and such), but now it's hanging on another section. I now get this: Traceback <most recent call last>: File "<string>", line 340, in loaddat File "<string>", line (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) Yes, that is the place. Explorer is probably showing backslashes (\) rather than slashes; you'll have to change those to either \\ or /. A future version of this script will probably try to locate your LDraw directory. So you could change the (...) (20 years ago, 16-Aug-04, to lugnet.cad.dev)
 
  Re: On My L3P Wish List: Support for camera.dat and look_at.dat
 
(...) Yeah, this sounds familiar. I searched, but I can't seem to find it. And I can't remember if we asked for dat files, or command line options to include separate POV files for those sections. Either way would probably work. There are differnet (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  On My L3P Wish List: Support for camera.dat and look_at.dat
 
At last, I have really discovered light.dat and its opportunities in L3P. It may have been discussed before, but I think it would be really great to have similar support for camera.dat and look_at.dat. Then the user easily and visually can move the (...) (20 years ago, 15-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) I found this chunk: libdirs= '/home/yann/Blender/...aw/parts'] def getmdl(path, name): Is this what I have to change? If so, do I just copy the paths the way they are in Explorer? (...) Here's the full error message: I get this when I load (...) (20 years ago, 14-Aug-04, to lugnet.cad.dev)
 
  Re: Blender LDraw support
 
(...) In the current form the path to LDraw primitives and parts (ldraw/p and ldraw/parts) are hardcoded into the script. You'll need to change those before it will load anything referring to the part library correctly. If that doesn't help I'd (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Last night I was showing my wife how STEP worked. She was pretty impressed until I got to the code in a _Technic 1 x 2 Brick with Hole_ where it drew the 4 quads at 24y. She said, "Well, what changed?". Being a newbie, it took me a while to (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) Sort of. I think I broke something in the ldglite polling code when I started fiddling with the search path stuff recently. It only works when I work on a file in the current directory. Gotta fix that. Also I guess I have to add the -p to the (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)
 
  Re: STEP into using LDAO or LDDP
 
(...) LDDP creates a temp LDR file and has the renderer display that. The polling interval determines how often LDDP will update the temp LDR file to match edits (or cursor moves if draw to cursor is turned on). Of course, the renderer has to have (...) (20 years ago, 13-Aug-04, to lugnet.cad.dev)


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