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 CAD / Development / *12926 (-20)
  Re: Ideas for next MOTM contest
 
(...) I've been fiddling with LDView and I can't seem to render images larger than 1020x688 (my screen resolution is 1024x768). Does this mean that I can't render images larger than my current screen resolution? What I did with LDGLite was render a (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) I also can't understand the reason for two licenses. With one license ldraw.org and the community as a whole gain the same rights to modify/redistribute/buildupon the community provided library. The license described in (URL) I think be ideal (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) I can't see the reason for this. Why shouldn't any user of the parts files have the same rights as LDraw.org? What special permissions does LDraw.org need, which it would be problematic to grant to all the users? Play well, Jacob (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw) ! 
 
  Re: License Intent
 
(...) I see one problem with this. It would mean that files not moved into the new library couldn't be updated, short of being re-written from scratch. I don't think that's a good idea. Of course, maybe that already happens when authors can't be (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) 1. Download and install LDView 2.1 (if you don't already have it). 2. Run LDView, open any model, then set all the settings up to get the look you want for the contest. I would recommend enabling antialiased lines and FSAA (if your video card (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
One thing I touched upon a while ago that may be useful, is creating an entirely NEW library, with the same format, and only adding primitives and parts as authors give their consent to the new licence. This would allow the current "complete" (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  License Intent
 
Vision As promised previously, the Steering Committee would like to share our thoughts on licensing goals. We think it's important that any license, copyright, trademark, trade dress or other legal construction be done in the spirit of the overall (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw, FTX) ! 
 
  Re: Ideas for next MOTM contest
 
(...) now that LDRAW.org officials render all entries i have a question or 2 1 can the user submit camera angle coordinates? 2 what radiosity settings will u use 3 can a user specify color codes for the model (ie "257" = 90% transparent blue / rbgt (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) Have you tried ldview yet. I'd think you should be able to come up with a script that generates some real quality output. Travis gave some tips in a recent thread. (URL) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Ideas for next MOTM contest
 
I like to solicit ideas for the rendering style used in next month's Model of the Month contest. I'm so pleased with the way this month's renderings turned out that I'm seriously considering using LDGLite full time but I thought I'd get some input (...) (20 years ago, 24-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: library license
 
(...) Because it is a bad idea. It requires that the parts authors put an enormous trust in those they sign over copyright to. (...) I have refused to do that for the GNU project and I will do the same for LDraw.org (but I don't think I have written (...) (20 years ago, 24-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LCD draft spec comment
 
(...) If this is a feature that is used deliberately and often enough to motivate a software model for it, it would be possible to encode a combination of hard constraints, demonstrating the normal and preferred connection method, and additional (...) (20 years ago, 22-May-04, to lugnet.cad.dev.lcd)
 
  Re: LCD draft spec comment
 
(...) would find most useful is technic axle in it's hole - there's quite a significant clearance between them. Not sure the best way to handle such things. ROSCO (20 years ago, 22-May-04, to lugnet.cad.dev.lcd)
 
  Re: LCD draft spec comment
 
(...) Hi I am currently working on my own version of LCD. (URL) was thinking of adding some kind over-ride to the angle of movement for each connection. This clinches it, I will. The format itself could hold single-studs that lock at 90 degrees or (...) (20 years ago, 22-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Actually, the same thing can happen in Windows if you resize a window too big (say 1600x1200) on an older video card. However, I'm not sure you can tell that it has switched to software mode on Windows, because as far as I know it is still (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Yeah, watch out for that software rendering on the Mac. It sneeks up on you. I know it can switch you over while your program is running, but I don't know what causes it to happen other than resizing a window. You might want to query it about (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  LCD draft spec comment
 
Nothing much seems to be happening with the LCD spec, but I read it through and have a comment, in case anyone is listening. If not, at least this lands in the archives. The "stud inlet" and the "turnable stud inlet" should not be distinguished in (...) (20 years ago, 20-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Travis Having done some experiments and research over the last couple of days, it seems that to get very fast drawing in OpenGL generally, vertex arrays are necessary. OpenGL has specific commands such as glBufferDataARB that will explicitly (...) (20 years ago, 20-May-04, to lugnet.cad.dev.mac)
 
  Re: Numbers Report - 20 May 2004
 
(...) Sorry for the typo......... :/ (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)


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