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 CAD / Development / *11391 (-20)
  Re: LDGLite Linux install question
 
(...) Well, when I tryed to run it from the file manager and I got nothing so I got curious and tryed to run it for the shell window. All I get is the message: Segementation Fault --Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, a segmentation error is when the program tries to access some memory that it doesn't own, so it's usually a bad pointer. How did you run the program? From a shell window? If so, what kind of shell was it? Probably bash, but you never (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Maybe I spoke too soon. When I try to run LDGLite in KDE I get a Segmentation Error, whatever that means. Any thoughts? -Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) It works now, Thanks -Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.5
 
(...) I just recently got a chance to take it for a test spin. Pretty nifty! Preview works fine on this Win2K pc with TNT video card. Here's a few notes. How about a selection for the background color in the preview window? The parts in the preview (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, being a noodle head probably has nothing to do with it this time. The problem is that I don't currently have much access to a linux PC that's attached to a monitor, just embedded devices and ssh servers. So I haven't exactly kept the (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  LDGLite Linux install question
 
Maybe it's just becuase I'm a Linux noodle head (I am learning, albiet not as fast as I'd like) but I'm having problems building LDGLite from the latest CVS download. Here's a dump of the makefile output: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: L3P Launcher for Mac OS X
 
(...) You're right. Back in December I used remote ssh access to his Mac, but this time I went to his office to borrow his Mac for five minutes :-) /Lars (21 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) you had was remote ssh terminal access, like what I have on the sourceforge compile farm OSX machine. I didn't realize you could actually see what you're doing. That's cheating! ;^) Have fun, Don (21 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) I have occational Mac OSX access at a colleague's Mac. I used this to make the MacOSX L3P: (URL) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Um, Lars must have Mac OS X...? Here are some screenshots: (URL) app is Cocoa, so I can easily make the GUI using Apple's Interface Builder, which is just a drag and drop GUI maker. Easiest thing in the world. I just set the background to (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Hey, how'd Lars get to see the interface? I didn't see any screenshots on the webpage. I'm curious, does it look like l3pao, or lpub, or something completely different? James, have you considered talking to Kevin about providing a GUI for lpub (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Showing the L3Globe is a good idea, but it seems you have mixed up latitude/longitude colors, see (URL) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  L3P Launcher for Mac OS X
 
I am releasing a beta of an app I am working on that runs l3p without the Terminal.app. I have already made alot of changes to the window, but it "doesn't work" yet. So in the mean time, I am releasing this version that works. Moral is don't get use (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: Meta Commands in Part Files
 
(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Re: Meta Commands in Part Files
 
(...) Nope, just refreshing my memory so that I can update the Lego Spec 1.0.0 page. So it's: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV BFC Statements Anything (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Meta Commands in Part Files
 
(...) BFC assertions? (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Meta Commands in Part Files
 
hi orion are you developing some kind of cad? br pixel "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HG7uG5.1Lr4@lugnet.com... (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Meta Commands in Part Files
 
I'm trying to remember which Meta commands are allowed in part files. Here's my list: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV Are there more than this? --Orion (21 years ago, 9-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: 30104 Chain - Generate it!
 
Thanks, guys, but I'm looking to more physical realism in my renderings than a formulaic (synthesis) approach will deliver. 2 chains will be securing a stack of logs (made of 9 2x2 round bricks) on a train car. Not only do the chain ends attach (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)


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