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 CAD / Development / *10305 (-10)
  Re: LDRAW Viewer 0.4 problem and more
 
(...) OK, up to now I have been working with very small models, but last night I decided to add some track under one of my engines (I am into trains if you didn't know). Selecting bricks on a large model (ca. 800 bricks) is slow (very slow). So, (...) (22 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
 
  Re: LDRAW Viewer 0.4 problem and more
 
(...) Actually I never reported this bug, only just experienced it too. Keep poking... On other news my Cocoa version is now displaying models on the screen - I spent 4 days with frustrating crashes. Are there any more issues with verision 0.4 that (...) (22 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (22 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) I'd have to look at the code again, but there's no reason why it couldn't deal with anything :) (22 years ago, 10-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
Hi Dwayne - (...) No reason that I see, in fact, it just hasn't happened yet :-) (...) Yup. (...) Absolutely. (...) It's funny how with this post you've hit the nail on the head with my current line of thinking. :-) Steve and I have been talking (...) (22 years ago, 10-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) Ok, got an even more general question. Any reason that a group, could be set aside to develop just the CAD engine, and allow it to be used for loads of things? I mean, the core engine programmers could develop the core parts of the program, (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) HTML can handle anything. So can HTTP, but of the characters listed above, I think it is only '-' and '_' which don't need special treatment. The next level of problems is that the parts tracker is implemented in Perl and running on a Unix (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: lsynth - LDRAW compatible bendable part synthesizer available
 
Hi Kevin! I cannot seem to get LSynth to work. The only thing it generates is the same file as the input file... What do I do wrong? Jaco (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (22 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)


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