To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *10300 (-10)
  Re: Question about the Future of LDraw CAD family.
 
(...) Ok, got an even more general question. Any reason that a group, could be set aside to develop just the CAD engine, and allow it to be used for loads of things? I mean, the core engine programmers could develop the core parts of the program, (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: What's up with box3#8.dat? (was: BFC parts with BFC-less primitives)
 
(...) HTML can handle anything. So can HTTP, but of the characters listed above, I think it is only '-' and '_' which don't need special treatment. The next level of problems is that the parts tracker is implemented in Perl and running on a Unix (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: lsynth - LDRAW compatible bendable part synthesizer available
 
Hi Kevin! I cannot seem to get LSynth to work. The only thing it generates is the same file as the input file... What do I do wrong? Jaco (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (22 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> skrev i meddelandet news:H8CzME.6py@lugnet.com... (...) I (...) of (...) not (...) After seeing your .dat files, I'll repeat myself, those stones are *very* like the Anchor Stones, they even use (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR