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 CAD / Development / *10090 (-10)
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Downloadable Handbook?
 
(...) You are very welcome to convert the "Part Tracker Reference" to PDF format[1] and send it to me, so I can put it somewhere on the LDraw.org web site. Play well, Jacob 1) ".doc" files are NOT welcome on the server that hosts the LDraw.org web (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Downloadable Handbook?
 
hear hear! and while you're at it please shove in some basic tutorials and bake them crispy transportable so i can easily provide my not online nephews (my sister couldn't afford all her children playing online all the time) with the basic stuff. (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Downloadable Handbook?
 
hi folks, a few days ago I had a discussion with Chris Dee about the two sections of reference-pages on ldraw.org. to me it is not comprehensible why the general reference page has a direct link at the homepage, while the more useful specifications (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I think I told you to add it to the *linking* command ;-) I don't know your makefile, perhaps there is an LFLAGS? Removing it from C[C]FLAGS will get rid of these warnings: (...) /Lars (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Awesome! The mouse behavior is very intuitive. Click on part to select. Click and drag to rotate model. If no part is selected then the arrow keys pan. If a part is selected then the arrow keys move the part. All it needs is a parts palette. Need to (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
On keys not being received by GLUT apps: Date: Tue, 26 Nov 2002 09:20:44 -0800 To: Mac OpenGL List <mac-opengl@lists.apple.com> From: Geoff Stahl <gstahl@apple.com> Subject: Re: Glut and key events This is a know problem with glut apps run from the (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Hi Don and James, I got LDGLite working almost. I have to preface what I say with the following: I don't really have any idea what I am talking about :) The big thing that Apple screwed up with the terminal in 10.2 is the terminal launching (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)


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