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 CAD / LDraw Files / Parts / Primitives / 223
    Re: ring 3 to 5 —Kyle McDonald
   (...) I think it is an extremely small advantage. What programs actually read any file more than once? I mean, Are there programs that actaully open the file and read the part in every time it's referenced? Or are there programs that even if they (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: ring 3 to 5 —Ross Crawford
     (...) However, when deciding whether or not to in-line sub-parts, reducing polygon count isn't a consideration. Any other advantage, small or not, should be maximised. (...) Whether they do or not, there's still extra time spent identifying the (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Steve Bliss
     (...) Actually, for rounded elements, it's almost always[1] preferable to use primitives. That way, programs that do primitives substitution can replace the polygonal primitive with a true round object. -- Steve 1) 'almost always' meaning, 'I can't (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Larry Pieniazek
      (...) Yes, otherwise you get anomalies like this one: (URL) the outer ring of the tile got high-quality-ified but the fill in (non primitive?) circle didn't, leaving gaps. Also the plate below it, since it has stud cutouts, isn't as "round" as the (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Chris Dee
     (...) There are some complex curved parts (e.g. most of the minifig headwear, the minifig arm I'm working on right now, some wheels) where some regions can be represented by the regular cyli, disc, cyls, cyls2 primitives, but there will be regions (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Steve Bliss
     (...) Very true. In some cases (like the minifig arms), is it better to go with an all-polygon approach, or to use primitives as much as possible and fill in the rest with polygons? (...) When filling in around a hole in a flat surface, one should (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Chris Dee
     (...) have (...) Are you suggesting that there is (should be) a command to prevent primitive substitution, or that the primitive should be inlined? (...) Agreed. What I was more thinking of is the situation (in the minifig arm) where one region is (...) (22 years ago, 4-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Steve Bliss
     (...) I wasn't thinking of either, really. I was wondering if maybe the part should be modeled without any primitives at all. I suppose the practical result of that would be primitive-inlining. (...) In the case of the lower arm (forearm), I don't (...) (22 years ago, 6-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: ring 3 to 5 —Steve Bliss
   (...) True. But it's more than nothing. (...) LDraw (and LEdit, I assume) don't cache any files in memory. Read it (line by line), process it, and throw it away. (...) Reducing the number of files may not be important to rendering speed, but it is (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: ring 3 to 5 —Travis Cobbs
     (...) I don't know about all situations (POV, etc), but for real-time rendering in OpenGL, the fastest rendering generally occurs with the fewest number of triangles (assuming that the triangles specify the same final geometry). The fact is that (...) (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Steve Bliss
     (...) I understand that. But the question specified that the number of triangles (actually polygons, but feel free to assume triangles) is fixed. (...) So size of the polygons doesn't matter. Hmm. I'll have to remember that. Steve (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
    
         Re: ring 3 to 5 —Travis Cobbs
     (...) Well, it can matter, but isn't likely to in a LDraw renderer. It would matter if the program ever became fill-rate limited, but that usually won't happen, except with very simple models. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (22 years ago, 4-May-02, to lugnet.cad.dat.parts.primitives)
   
        duplicate primitives? —Franklin W. Cain
   (...) ????? Just out of curiousity, what are these two? Thanks, Franklin (22 years ago, 3-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: duplicate primitives? —Steve Bliss
   (...) Sorry, it was a false alarm. There are no duplicated primitives. AFAIK. Steve (22 years ago, 4-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: duplicate primitives? —Mark Kennedy
    (...) That makes me feel better, becuase I was the one who submitted those two primitves. We should probably come to some sort of FORMAL decision as to wether to use the old ringX name or move them all into 4-4ringX primitives. (22 years ago, 4-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: duplicate primitives? —Chris Dee
   (...) I think we should move to using the 4-4ringX nomenclature. a) Copy RINGx.DAT (x=1,2,3,4,7) to 4-4RINGx and RING10.DAT to 4-4RIN10.DAT, replacing with ~moved-to files. b) Make the PT reject new submissions that use the old names? c) Automated (...) (22 years ago, 4-May-02, to lugnet.cad.dat.parts.primitives)
   
        Re: duplicate primitives? —Steve Bliss
   (...) I'm not *against* such a change, but I'm not a big supporter of it. Maybe if we could revive the old primitives committee (you all know who you are), or if there was another admin for the PT who could oversee this project, that would be a good (...) (22 years ago, 6-May-02, to lugnet.cad.dat.parts.primitives)
 

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