 | | Re: cylinders missing conditional lines?
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(...) Actually, if you use conditional lines that follow the red tangent lines, as in Travis' diagram, then you want them to overlap. You get partial coverage from each of them that adds up to the total coverage you'd get from the original style of (...) (22 years ago, 4-Nov-04, to lugnet.cad.dat.parts.primitives)
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 | | Re: cylinders missing conditional lines?
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(...) I checked a few official parts that use the 2-4cyli primitive. And all the parts I have checked so far are missing the conditional line at one end of the cylinder. So I suspect that part authors expect that all partial cylinder primitives have (...) (22 years ago, 4-Nov-04, to lugnet.cad.dat.parts.primitives)
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 | | Re: cylinders missing conditional lines?
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(...) This thread pops up from time to time and never seems to get resolved. (URL) think the problem is this: If you fix the all the primitives, then you really must check all the parts that use them. So we end up ignoring it and moving on. If (...) (22 years ago, 4-Nov-04, to lugnet.cad.dat.parts.primitives)
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 | | cylinders missing conditional lines?
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When using the 2-4cyli primitive I noticed one conditional line missing, so I compared all different cyli primitives. Some have conditional lines at both ends, some have not. 1-4cyli: conditional lines at both ends 1-8cyli: conditional line at one (...) (22 years ago, 4-Nov-04, to lugnet.cad.dat.parts.primitives)
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 | | Re: Click-Rotation Parts - Somebody else can finish my 48169.dat
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(...) I see somebody else is working on these parts. I'll give my part into anybodies hands. I haven't the time and the liveliness to have more than three parts unfinished. So sombody else can finish my 48169.dat. CU Bernd (22 years ago, 28-Oct-04, to lugnet.cad.dat.parts)
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 | | 3723 (LEGO minifigure) [DAT]
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I have FINALLY finished modelling my giant minifigure in MLCad :D It only took about 6-7 hours! (Only 3 for the real one :) I can see it in all its glory (With the MPD file) at: (URL) All the arms, hands and head rotate around the correct points so (...) (22 years ago, 27-Oct-04, to lugnet.cad.dat.models.sets)
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 | | Re: Click-Rotation Parts
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(...) Maybe the following parts will help you, they are on the parts tracker: x587.dat 41681.dat 41679.dat cu Michael (22 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
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 | | Sir Bugge's lego page finally gone public! - Space, parts, sculpture and techniques!
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After a long delay while fighting my fathers webhost to get them to support statistics on subdomains (since January), here it is with crappy statistics from nedstat instead. At last! Its a page about all the models, Ive made since the early (...) (22 years ago, 27-Oct-04, to lugnet.announce, lugnet.space, lugnet.build.schleim, lugnet.build.sculpture, lugnet.cad.dat.parts, lugnet.loc.dk, FTX) !
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 | | Re: Click-Rotation Parts
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(...) Because there are 24 cogs. So a 48-segmented primitive is easier to modify than a 16-segmented one. (...) OK, I'll try that. CU Bernd (22 years ago, 27-Oct-04, to lugnet.cad.dat.parts)
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 | | Re: Click-Rotation Parts
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(...) Why do high-res primitives make it easier to realize? Considering the size of this object, I'd lean toward needing to reduce it. Steve (22 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
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