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Subject: 
Re: Primitives and quads/triangles
Newsgroups: 
lugnet.cad
Date: 
Thu, 17 Oct 2002 10:51:32 GMT
Viewed: 
456 times
  
In lugnet.cad, Lars C. Hassing writes:
"Niels Karsdorp" wrote...
Which technique shall I use on my wheels?

I will strongly recommend to use primitives whenever possible.
Note that L3P v1.3 only supports the 1-4conN.dat primitives,
not the 4-4conN.dat. I'll add this to the next version...
So, until then use 4 1-4conN.dat primitives to see the effect in POV.

Type "l3p -pp" to see a list of currently supported primitives.

BTW, has the unfortunate 4-4con12.dat been deleted officially?
The 4-4con1.dat says:
0 19990819 SEB Renamed 4-4con12.dat to 4-4con1.dat
Should I delete my 4-4con12.dat?

Combining three or more cones to achieve the right cone may look good in POV
but doesn't it create unnecessarily many triangles in other renderers?
The same goes for combining multiple rings.

A solution could be something similar to the tori primitives:
cnIIIOOO.dat
where III is inner radius and OOO the outer, e.g. cn016019.dat
And rnIIIOOO.dat for rings.
For quarter cones and rings, well, can we sneak in a '4' somewhere?
It will result in more primitives, but renderers can benefit from fewer
(and larger) triangles.

Sounds great, the wheels have several unusual sized rings
(inner radius 8, outer radius 22 or 28)
(inner radius 19, outer radius 22)

No I have to use two or three rings,
or use quads and POV ring:

0 L3P IFNOTPOV
ldraw quads (and optional lines for cones)
0 L3P ELSEPOV
0 pov disc (or cone)
0 L3P ENDPOV

A suggestion for quarter cones and rings, replace the n in above
names with 4? r4IIIOOO cq c4IIIOOO ??

(I also planned to create more wheels:
* old train locomotive wheel with spokes
  (same as the one above, but a more cone shape,
   used to prevent the anti-slip tyres from falling off)

I have some very old (1966) train wheels with four studs and with grooves
(matching the tracks), http://guide.lugnet.com/set/117
The locomotive version is conical and smooth and supposed to hold
an anti-slip tyre, http://guide.lugnet.com/set/112_2

It seems that I have the locomotive version then, smooth and conical.

/Niels



Message is in Reply To:
  Re: Primitives and quads/triangles
 
"Niels Karsdorp" wrote... (...) I will strongly recommend to use primitives whenever possible. Note that L3P v1.3 only supports the 1-4conN.dat primitives, not the 4-4conN.dat. I'll add this to the next version... So, until then use 4 1-4conN.dat (...) (22 years ago, 17-Oct-02, to lugnet.cad)

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