Subject:
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Re: Primitives and quads/triangles
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 15 Oct 2002 14:01:56 GMT
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Viewed:
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411 times
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> Which technique shall I use on my wheels?
I think Lars Hassing has presented that problem since quite some time ago at
his L3P page.
I suggest you use the 0 IFPOV method and make two versions of the wheel
inside the dat file.
/Tore
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Message is in Reply To:
| | Primitives and quads/triangles
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| When I was working on the old Type I trainbase 6 x 12, I also wanted correct wheels for this part. Since I have these, I tried to create the wheel. In my first attempt I used primitives only, but the cones looked horrible when rendered. In my (...) (22 years ago, 15-Oct-02, to lugnet.cad)
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