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Subject: 
Re: Primitives and quads/triangles
Newsgroups: 
lugnet.cad
Date: 
Tue, 15 Oct 2002 14:01:56 GMT
Viewed: 
411 times
  
Which technique shall I use on my wheels?

I think Lars Hassing has presented that problem since quite some time ago at
his L3P page.

I suggest you use the 0 IFPOV method and make two versions of the wheel
inside the dat file.

/Tore



Message is in Reply To:
  Primitives and quads/triangles
 
When I was working on the old Type I trainbase 6 x 12, I also wanted correct wheels for this part. Since I have these, I tried to create the wheel. In my first attempt I used primitives only, but the cones looked horrible when rendered. In my (...) (22 years ago, 15-Oct-02, to lugnet.cad)

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