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Subject: 
Re: LDAO Modeler is awesome!
Newsgroups: 
lugnet.cad
Date: 
Fri, 29 Jan 1999 14:23:03 GMT
Viewed: 
941 times
  
On Thu, 28 Jan 1999 21:50:54 GMT, "John VanZwieten"
<john_vanzwieten@msn.com> wrote:

I just now figured this out, and yes, I see why you call it limited.  At the
same time, it would be better than the editor for doing models.

I'm glad to hear you say that--I sometimes wonder if it was worth having
both functions.  At least I can share a lot of the code between the two.

The enhanced
editor is what is great for part creating.  Try making a run at the UFO hull
using it, and see if it speeds things up enough to keep you from going crazy
on that one.  Is there a specific problem you are having with it, or just the
size of the project?

I just get lost on the underside details.  Something about having highly
detailed concave areas is throwing me.  Plus putting it down, and then
picking it back up every now and then doesn't help.

Stop staring and start writing.  It's a daunting part, but so was the RCX.  I
just tried to focus on a little bit at a time, and before I knew it, it
actually started looking pretty good.  Are you trying to model the pattern, or
just the part?

Just the part -- don't scare me.  There is printing on 13 horizontal
surfaces on this thing.  At least TLG was kind enough to use a lot of
thick lines -- those will model better.

If we release the part with the pattern, we'll have to give everybody
virtual sandpaper, so they can remove the decoration.

Does the LDAO instructions page include a reminder to update the Tools Menu?
I think I saw that another person was puzzled as to where the modeler was.

It's a FAQ.  I'm going to change the install program to flag (through
the ini file settings) that Tools needs to be refreshed.  So it would
happen automatically when you install a new version.

I haven't actually made any new parts since releasing LDAO 2.  So maybe
I'm missing out on something.

Well get to work, buddy!  I've been counting on you to do at least your
5/month  :-)

It sounds like you're doing enough for 4 people.  Keep it up!

I guess the new LDAO has saved me so much time that you can be let off the
hook for parts _this_ month. : )

You know, I was just thinking that...

BTW, everybody: if you make a part, register it on the Parts Tracker!
Even if you don't remember until you've sent the part to Terry, register
it anyway.  No one else knows what Terry has until the next voting time.
Which can be over a month later.

Very true.  Since I've been doing almost a part every other day, I've haven't
always kept up on the Parts Tracker.  Though I have a dozen parts sitting in a
bag waiting to be done, I guess I'd be a little embarrased to claim all of
them at once as being "planned" by me.

Well, at least claim them once you start working on them.

I'm sorry, but I just can't get excited about clockwise-ness.  It adds too
much trouble to making a part.  If this ever became a major deal, I would hope
a program could be designed to ferrit out non-clockwise areas and fix them.

Neither can I.  I don't even care about bowtie-ness, it's just too easy
to copy & paste points to turn lines into quads. I guess I'm just lazy.
But I have started to change my habits, to avoid bow-ties when actually
typing in a quad-line.

Unfortunately, I think untying bow-ties is more automatable than fixing
CW problems.

Steve



Message is in Reply To:
  Re: LDAO Modeler is awesome!
 
(...) a (...) sure (...) part. (...) which (...) I just now figured this out, and yes, I see why you call it limited. At the same time, it would be better than the editor for doing models. The enhanced editor is what is great for part creating. Try (...) (26 years ago, 28-Jan-99, to lugnet.cad)

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