Subject:
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Re: LDAO Modeler is awesome!
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 28 Jan 1999 19:18:31 GMT
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Viewed:
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899 times
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Steve Bliss wrote in message <36b0a994.19888233@lugnet.com>...
> On Thu, 28 Jan 1999 15:32:29 GMT, "John VanZwieten"
> <john_vanzwieten@msn.com> wrote:
>
> > I finally got around to using this for creating a part, and wow! It easily
> > cut the time it took me 50%. Many thanks to Steve Bliss for this great tool.
>
> You used the Modeler for creating a part? Wow. I figured the limited
> direct-editing would make part-authoring sort of difficult.
Maybe what I'm calling the Modeler is not really the Modeler. I didn't find a
"Modeler" button or tool, so I've assumed you were talking about using the
Editor with the "show preview" option selected. If I'm correct, I'm not sure
what you mean by "limited direct editing." I can move & rotate primitives,
change coordinates on lines & quads and see instantly how it affects the part.
I created an entire part (the minifig knife) without ever opening Ledit, which
is definitely a first for me.
>
> I haven't actually made any new parts since releasing LDAO 2. So maybe
> I'm missing out on something.
Well get to work, buddy! I've been counting on you to do at least your
5/month :-)
> > Now I've got to do a part where I could use the lathe function.
>
> Yes, you do.
>
> > Steve, any plans to include some of the functionality of LDScript, such as
> > mirroring and extruding? (I know, give a compliment then ask for the world.)
>
> Not really. I'm not sure how I'd interface it. I guess it'd be a
> matter of inserting an interpreter at the point where the polling-file
> is updated...
I wasn't thinking of interpreting LDScript directly, but adding lathe-like
tools to handle mirroring, extruding, etc.
Actually, mirroring can now be done quite easily by subfiling a set of lines,
copying the subfile line and adding one or more "-"s to the transformation
matrix.
> Same thing for the new LDLite 1.5 meta-commands. Although those don't
> need LDAO support--LDLite already knows what to do with them.
>
> I've made a suggestion to Paul Gyugyi that we should define a standard
> interface for 'snap-in' programs. These would be utility programs which
> would interpret pieces of non-LDraw code and return the LDraw-compatible
> version. And (possibly) provide UI services for editing their own
> stuff. An LDScript snap-in would be pretty cool...
I really like the snap-in idea.
> > I just got e-mail from a programmer interested in doing the hose thing, so you
> > may be spared on that one.
>
> Another potential idea for a snap-in.
>
> I downloaded his stuff a bit ago. I haven't looked at it too closely,
> yet.
I think his work is similar to Terry's, using a spline generator with spheres
to resemble a hose. But he's interested in my work on this, and since he
programs, I can't imagine it would be too hard to put my formulas into a
program and add a nice user interface. Where he could really help is an
interface which would allow real-time point-drag adjustments to the shape of
the curve. He's certainly seems motivated to make it happen.
-John Van
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Message has 1 Reply: | | Re: LDAO Modeler is awesome!
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| (...) Ah. That makes a lot more sense. Try selecting "Update Tool Menu" on the Options menu. This will update the Tools menu and the command buttons with the latest tools, one of which is the Modeler. Modeler is a lot like the Editor, except it's (...) (26 years ago, 28-Jan-99, to lugnet.cad)
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Message is in Reply To:
| | Re: LDAO Modeler is awesome!
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| (...) You used the Modeler for creating a part? Wow. I figured the limited direct-editing would make part-authoring sort of difficult. I haven't actually made any new parts since releasing LDAO 2. So maybe I'm missing out on something. (...) Yes, (...) (26 years ago, 28-Jan-99, to lugnet.cad)
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