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    Re: L3P Idea —Chuck Sommerville
   (...) The latest version of L3P supports it this already. Look at this post as an example: (URL) (24 years ago, 29-Dec-00, to lugnet.cad)
   
        Re: L3P Idea —Amnon Silverstein
     Great! However, is there a way to do substitions? For example, how about a fog object, that creates fog in whatever color you assign to it and a depth up to its position? e.g. something like: fog { distance 2000 color rgbt<%R, %G, %B, %T> fog_type 2 (...) (24 years ago, 29-Dec-00, to lugnet.cad)
    
         Re: L3P Idea —Lars C. Hassing
     (...) No. L3P (unlike e.g. L3Lab) doesn't keep track of the current color, and thus cannot substitute %R, %G, %B, %T. Colors are inherited, they come from the referencer. E.g. the _3001_dot_dat object is colorless, but gets the color from object { (...) (24 years ago, 30-Dec-00, to lugnet.cad)
    
         I'm getting leery (was Re: L3P Idea) —Jeff Boen
     (...) For what it's worth, I think I'd avoid taking L3P in this direction. I see L3P for what it is, a .DAT to .POV conversion tool, used for verts, lines, faces, etc. Before we start heading off into having .DAT versions of every possible .POV (...) (24 years ago, 30-Dec-00, to lugnet.cad)
    
         Re: I'm getting leery (was Re: L3P Idea) —Chuck Sommerville
     (...) I agree. POV commands are great for cleaning up the geometry. This was what I was really hoping for. However, if the command set is flexible enough for users to make their own custom parts for their private collections to do special effects (...) (24 years ago, 31-Dec-00, to lugnet.cad)
    
         Re: I'm getting leery (was Re: L3P Idea) —Amnon Silverstein
     I agree that a smoke puff shouldn't be in the library of Lego parts, since it isn't a Lego part and it is POV specific. However, having a directory of POV-specific .dat files for POV rendering is a perfectly reasonable thing for POV users to have, (...) (24 years ago, 31-Dec-00, to lugnet.cad)
   
        Smoke Puff.dat (was Re: L3P Idea) —Amnon Silverstein
   This is almost awesome, but I can't quite do what I want. I made a smoke puff .dat file for POVRay. You just drag and drop smoke puffs in using the CAD program, and you can have a smoking car or a fluffy cloud for your airplane. It uses L3P's POV (...) (24 years ago, 30-Dec-00, to lugnet.cad)
   
        Re: Smoke Puff.dat (was Re: L3P Idea) —Amnon Silverstein
   Here is the file I am experimenting with. At the end of your POV file, you will need to hand edit a little: Make every puff line like this: object { smokepuff_dot_dat matrix <1-SW/6,0,0,0,1,0,0,.../2,0,SW/2> matrix <1,0,0,0,1,0,0,0,1,-...,-16,-113> (...) (24 years ago, 30-Dec-00, to lugnet.cad)
   
        Needs more work, but... (Re: Smoke Puff.dat (was Re: L3P Idea) —Amnon Silverstein
   Ack. I messed up when I pasted that, and left the last character off of the file. Here is the correct version. Also, to use it, you need to add }// just before the #if statements in all the lines like: object { smokepuff_dot_dat matrix (...) (24 years ago, 30-Dec-00, to lugnet.cad)
   
        Re: Smoke Puff.dat (was Re: L3P Idea) —Amnon Silverstein
   Here is my improved smoke effect. I figured out a hack to get around having to hand edit anything. This is just be drag-and-drop. You can still see the spherical envelope of the smoke, but it isn't too bad. It takes a long time to render. For an (...) (24 years ago, 30-Dec-00, to lugnet.cad)
 

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