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    Re: [LDAO] Editor Feedback requested —Jacob Sparre Andersen
   (...) Yes, but I would probably not keep more images at a time than what's needed to fill the screen/window. (...) I was thinking of a part-bitmap. I think 3D hit-testing is slower, even counting the time to make the part-bitmap. | Now, can someone (...) (26 years ago, 20-Nov-98, to lugnet.cad)
   
        Re: [LDAO] Editor Feedback requested —Steve Bliss
   (...) Right. Or keep just a few more off-screen images, for interactive performance. If there was a set of maps (color, z-buffer and part) for each element, these could be quickly combined into the display images. (...) Probably. There's not a large (...) (26 years ago, 20-Nov-98, to lugnet.cad)
   
        (canceled) —Jacob Sparre Andersen
   
        Re: [LDAO] Editor Feedback requested —Jacob Sparre Andersen
   (...) You seem to be reading my mind. :-) (...) Yes, but we would have to add information about how the parts stick together to the files. Play well, Jacob ---...--- -- E-mail: Jacob.Sparre.Andersen@risoe.dk -- -- Web...: <URL:(URL) -- ---...--- (...) (26 years ago, 20-Nov-98, to lugnet.cad)
   
        Re: [LDAO] Editor Feedback requested —Paul Gyugyi
     One thing that would be easy to do in ldlite is store a mapping from each pixel to the line number of the top-level .dat file. With a (as-yet-non-existant) tight integration between LDAO and LDlite, a mouse click in the ldlite window could cause the (...) (26 years ago, 20-Nov-98, to lugnet.cad)
    
         Re: [LDAO] Editor Feedback requested —Steve Bliss
     (...) Yes, that's what Jacob and I are saying. (...) You said it! (...) Could the LDLite/LDAO combo be intelligent enough to know when one or pieces has been hidden, and auto-insert a step? If the user has enabled such behavior, of course. (...) (...) (26 years ago, 20-Nov-98, to lugnet.cad)
   
        Re: [LDAO] Editor Feedback requested —Steve Bliss
   (...) Having such piece-based local maps would also help speed up re-rendering the current step's image when a part is modified. :) Especially if we have that optimized 3D hit-testing logic. Because we'd only want to rebuild the invalidated section (...) (26 years ago, 20-Nov-98, to lugnet.cad)
   
        Re: [LDAO] Editor Feedback requested —Steve Bliss
   (...) In the above, I meant Mr. *McDonald*. Apologies to both Toms. Steve (26 years ago, 23-Nov-98, to lugnet.cad)
 

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