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  Heightfields in LDraw
 
I've been experimenting with importing terrain heightfields into LDraw. Here are the results: (URL) (One pair of triangles in the terrain mesh is equal to a normal LDraw baseplate in dimensions.) The steps I took: created the heightfield in Wilbur (...) (13 years ago, 28-Mar-11, to lugnet.cad, FTX)
 
  Re: Heightfields in LDraw
 
(...) A long time ago I wrote a terrain generator whose final output was a BlockCAD file. The surface of the landscape was built up with 1x1 bricks and tiles. I belive I also had the possibility to generate bricks all the way up from the bottom, but (...) (13 years ago, 29-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) It could be nice if the tool switched between polygons and studs depending on the slope of the terrain. I like how some of the molded TLG baseplates aren't entirely covered by studs and have some empty spaces. -Mike (13 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) I found the sources, and did a quick fix (no hardcoded files anymore). It still only generates a BlockCAD .LGO file but that is easily translated to LDRAW with BlockCAD. (URL) no part optimizing - the whole landscape is built with 1x1 bricks (...) (13 years ago, 30-Mar-11, to lugnet.cad)
 
  Re: Heightfields in LDraw
 
(...) I split the terrain mesh into many pieces and it renders much more quickly now. It still takes a while to load initially though. -Mike (13 years ago, 30-Mar-11, to lugnet.cad, FTX)
 
  Re: Heightfields in LDraw
 
Can anyone direct me toward instructions on creating my own heightfield converter? I would like to try creating one myself. Mike (13 years ago, 12-Sep-11, to lugnet.cad, FTX)
 
  Re: Heightfields in LDraw
 
Here are more detailed instructions: Wilbur * For the heioghtfield, I've found that a scale of 1 pixel = 1 baseplate works OK. In the "Surface > Size..." dialog specify the dimensions in pixels you want the heightfield to be. E.g. 100x100 pixels or (...) (13 years ago, 17-Sep-11, to lugnet.cad)

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