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    Re: LSynth and string —Steve Bliss
   (...) Is this one any better? (URL) does have the advantage of actually being submitted to the Parts Tracker, and now it's certified for the next release. Steve (19 years ago, 26-Apr-05, to lugnet.cad)
   
        Re: LSynth and string —Kevin L. Clague
     (...) <snip> (...) I'll check it out tonight. Maybe we can let Larry off the hook :P (...) (19 years ago, 26-Apr-05, to lugnet.cad)
   
        Re: LSynth and string —Larry Pieniazek
     (...) Those certainly are advantages. I just crashed MLCad trying to use it in a model so I could play with the color so it took me a while to look at it. Honestly, I don't think it does any better at modeling twisting than I did. I at least have (...) (19 years ago, 26-Apr-05, to lugnet.cad)
    
         Re: LSynth and string —Mike Walsh
      "Larry Pieniazek" <larry.(mylastname)@...e.DOT.com> wrote in message news:IFK7Js.p6p@lugnet.com... [ ... snipped ... ] (...) part, (...) farther (...) Not really relevant to this discussion but Cary Clark's TrackDraw application does this! Mike (19 years ago, 26-Apr-05, to lugnet.cad)
   
        Re: LSynth and string —Don Heyse
   (...) I like Larry's string part better for several reasons. His braid is implemented as twisted surfaces rather than edge lines so it'll show up in both LDRAW and POV. It also uses many less poly's so it'll draw significantly faster. And finally, (...) (19 years ago, 26-Apr-05, to lugnet.cad)
   
        Re: LSynth and string —Larry Pieniazek
     (...) Should the black be changed to "main color" but the grey left as is? My quick cheat was that by using grey with the black I was sort of, at low rez, mimicking the highlighting that you get from the string's surface (most string fibers are (...) (19 years ago, 26-Apr-05, to lugnet.cad)
    
         Re: LSynth and string —Kevin L. Clague
     (...) LEGO string is a tri-twist. LSynth knows about twisting things (e.g. minifig-chain). LSynth's twist amount/fixed segment is configurable. We could decide what the sortest segment we would ever need and then maybe use 3, 6, or 9 cylinders to (...) (19 years ago, 26-Apr-05, to lugnet.cad)
    
         Re: LSynth and string —Steve Bliss
     (...) That sounds like the best idea, if someone wants to make this file. If no one has the time or inclination, then let's not hold this process up. (...) That would be a good idea, too. Steve (hmm, I wonder why lugnet won't accept this post?) (19 years ago, 26-Apr-05, to lugnet.cad)
    
         Re: LSynth and string —Kevin L. Clague
     (...) I'll work on it. (...) I'll work on this too. (...) Kevin (19 years ago, 26-Apr-05, to lugnet.cad)
   
        Re: LSynth and string —Steve Bliss
   (...) Those are definitely advantages toward Larry's file. We should probably integrate Larry's code into my subfile, one way or the other. One way to integrate the part files would be to submit Larry's file as a a subfile, in parts\s\, and have the (...) (19 years ago, 26-Apr-05, to lugnet.cad)
   
        Re: LSynth and string —Steve Bliss
   (...) For POV-Ray, it seems like the best results would be obtained through some kind of mapping. Use a plain cylinder object with 'string texture' mapped onto it. Steve (19 years ago, 26-Apr-05, to lugnet.cad)
 

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