| | Re: Renderer Questions Don Heyse
|
| | (...) Maybe the -D command line option does what you want? From the docs: -D, will tell LDLite to start ignoring STEP commands after levels of included files. Use the option -D1 to have LDLite only wait for a keypress or save a bitmap at STEP (...) (20 years ago, 26-Oct-04, to lugnet.cad)
|
| | |
| | | | Re: Renderer Questions Steve Bliss
|
| | | | (...) You reinsert all the lines that came before the CLEAR, except without STEP commands. Steve (20 years ago, 26-Oct-04, to lugnet.cad)
|
| | | | |
| | | | | | Re: Renderer Questions Don Heyse
|
| | | | (...) Yuk! I guess it makes sense to add support for ROTSTEP instead. (20 years ago, 26-Oct-04, to lugnet.cad)
|
| | | | |
| | | | | | Re: Renderer Questions Steve Bliss
|
| | | | (...) For you it does. I don't think that's an option Peter can pursue. ;) Steve (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | |
| | | | | | Re: Renderer Questions Don Heyse
|
| | | | (...) Actually I'm no longer sure about that. If ROTSTEP is supported internally in LPUB, and LPUB supports ldglite as an alternative renderer, than supporting ROTSTEP in ldglite might make that more difficult. Kevin? I suppose I could make ROTSTEP (...) (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | |
| | | | | | Re: Renderer Questions Peter F. Guenther
|
| | | | | (...) "can pursue" and "is insane enough to try" are two different issues. I teach computer programming--I've never claimed to be a GOOD programmer. =) Peter (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | | |
| | | | | | | Re: Renderer Questions Kevin L. Clague
|
| | | | | | | (...) I didn't know that being *good* was a requirement. Did you Don? Steve? LOL! Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | | | | |
| | | | | | | | | Re: Renderer Questions Steve Bliss
|
| | | | | | | | (...) I've never let it stop me.... Steve (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | | | | | |
| | | | | | | Re: Renderer Questions Kevin L. Clague
|
| | | | | | (...) LPub's overall architecture suffers horribly from "bottom up design". It started out as a perl script, and then got moved to C++, so that I could add a GUI. It was a 12,000 line monolithic program until about six weeks ago. It is now split up (...) (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | | | |
| | | | | | Re: Renderer Questions Kevin L. Clague
|
| | | | | (...) If adding ROTSTEP to ldglite is the right thing to do in general, then go ahead and add it. LPub is in general, a simple tool to create a step DAT for each step, and render each step (plus PLI and BOM). There are a bunch of work arounds for (...) (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | | |
| | | | | | Re: Renderer Questions Kevin L. Clague
|
| | | | (...) Beware the slippery slope: buffer exchange, ghost, other issues..... Kevin (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | |
| | | | | | Re: Renderer Questions Don Heyse
|
| | | | (...) Heh, when I finally realized ROTSTEP was more of a runtime command than an LDLITE parse time command, and looked at the right file, guess what I found. Yeah, that's right: BUFEXCHG, GHOST, etc. test code. I think I might even be able to use (...) (20 years ago, 27-Oct-04, to lugnet.cad)
|
| | | | |