Message has 13 Replies: | | Re: NEW ANIMATION
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| (...) Wow. Did you have to calculate the trajectory of the wheels separately to get the suspension unload/load effect, then, or what? I can't imagine you actually modeled the kinematics, did you? Tres nifty, thanks for sharing. Spotlighted. (21 years ago, 30-Apr-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
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| What can I say Steve??! It's fantastic as always!!! The suspension is perfect... Is this an animation of a LEGO car!!!?? It's hard to believe. Keep going Steve! Nathanael (Btw did I send you the final CAD version of the GT?) (21 years ago, 30-Apr-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
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| (...) Hi Steve, Just had a look at some of your animations. Some nice stuff in there. I've just started my own experiments in animating LDraw stuff. Can you tell me more about how you create animations in PovRay? So far I've created separate scenes (...) (21 years ago, 1-May-04, to lugnet.technic)
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| (...) Hi Steve, I see always your animations, I would want to know to make also! Do you would try to animate the suspension devised from me? See here please: (URL) What do you say? It's possible? Thanks (sorry for my english) Andrea G. (21 years ago, 2-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
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| Nothing to add. :D I tried the same some weeks ago, but i had to stop because my final exams at school come closer day by day and the flow of work doesn't stop. Now it seems that the animation of suspensions and gears has got its final edge, or is (...) (21 years ago, 2-May-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
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| (...) Hi It depends what you are referring to. If you are completely new to computer animation, IMHO your best shot is to download Wax and have a bit of fun with it. (URL) can even import Ldraw stuff via the .3DS format (probably LDR -> DXF -> 3DS) (...) (21 years ago, 10-May-04, to lugnet.cad.ray)
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