| | Re: Colors for pneumatic cylinder
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(...) Thanks a lot for the above, for a minute I was quite lost, but offcourse, it can't be any other way (the structure, not me being lost:)). I would argue that a new primitive would be handy here, the "connector" for the tubes, since it is (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: c&c/red alert m1a1 abrams med tank
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(...) why? because It didnt come out like I wanted it to.it wasnt proportionized like the real one. the sizes i wanted where 8 x 12 or 8 x 14 for the base. tracks 1 1/2 brick length, but the ones were 3, and the chain didnt seem right. Being inside (...) (25 years ago, 2-Feb-00, to lugnet.cad.dat.models)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Yes, the file included in the ldglite zip. :) Now another question, why there are so many people writing different CAD programs ? I believe that we surely would be a lot better if we helped each other instead of start a new project. Please (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) I haven't looked at your code but it looks like you're using a single buffered window, that's a huge slowdown since drivers are optimized for games and games use double buffered windows and of course, a single buffer window is always slower. I (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) I only heard of the Velocity 4400, it uses a Riva TNT chip. Leonardo (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
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(...) Like Jacob said, the metal rod should be done as chrome, 383. To achieve maximum color flexibility, and to allow the plunger to be moved in and out, you'll need to use multiple files for this part. To let the plunger move, you'd need to use (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: Suggestion for MLCad Plug-Ins
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(...) I like that idea. (...) Yep. The idea is for LDAO to be both a source and sink for dragged parts. (...) Two approaches: 1. Allow multiple formats for the string being passed in the WM_COPYDATA message. One format is the one you're already (...) (25 years ago, 2-Feb-00, to lugnet.cad.mlcad, lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) How long does it take with LdGLite on your P400? Try it at a similar resolution with the -V6 or -V5 command line switches to make it fair. Go ahead, I won't be embarrased if the numbers are really poor since I've spent absolutely no time (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Well I haven't read the section of the book on vertex arrays yet. From a quick glimpse I suspect they won't help me much since I'm using the LDRAW files rather than a converted database of parts. I'm surprised you don't use display lists at a (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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