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 CAD / *46591 (-20)
  Re: Conditional lines on sloped wedge parts 43720 and 43721  [DAT]
 
(...) Ok so it's been a few years, but I took another look at this. Did anybody ever make a twist primitive? It appears like all you need to do is something like this. Don 0 Wedge 4 x 2 Sloped Left 0 Name: 43721.dat 0 Author: Donald Sutter 0 (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advice on hair pieces
 
(...) Ah, I was not. Very interesting. I'm still plowing ahead with upgrading Edger regardless because I'd like that built into this tool, but options like making inlining parts optional and not adding conditional lines within a certain angle (...) (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: LPub Q's
 
(...) It's true that 8.5"x11" (US letter size) is not the same size as metric A4, but the above page includes an entry for QPrinter::Letter, which is exactly 8.5"x11", so unless that's not supported by LPub, I don't think that's the problem. (...) (14 years ago, 21-Sep-10, to lugnet.cad, FTX)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) algorithm. LDView uses Type 5 lines in the LDraw file for smoothing, and considers any two surfaces that have a Type 5 line joining them to be part of a smooth curve. The problem is that two co-planar triangles sitting next to each other (...) (14 years ago, 21-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Advice on hair pieces
 
(...) It would be interesting to have a configurable threshold, a 0.1ldu move is not visible and might bring more quads to flat state. (...) Thanks - fortunately it was certified by two other peoples ;o) (...) Probably... (...) There is a special (...) (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advice on hair pieces
 
(...) I am short of time at the moment for a more detailed answer, but are you aware of Edger2? ((URL) The code is a mess, but it does a pretty good job... Philo (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advice on hair pieces
 
(...) Well, at least splitting into triangles at the middle would produce a fairly clean result in that it would eliminate artifacts, but at the cost of creating extra triangles. I've been working on my adjustment tool and my initial results have (...) (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: LPub Q's
 
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) Another thing that LPub 4 does is automatically center step groups and assembly steps in the center of the page. If there is a single step and with callout(s) on the page, then LPub (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) I found a bug in LPub. (...) Yes, your highest level model is interesting because the entire model is expressed as steps in submodels, so when it placed the model scale meta, it did it at the top of the step (which is before all the add lines (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Isn't this the same problem we ran into with the twisted wedge bricks a while back? Those gave us problematic conditional lines in addition to the ugly zigzag shading artifacts. (URL) thought the solution was to orient the triangles orthogonal (...) (14 years ago, 18-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Note that I consider this behavior to be a bug in LDView, and as such I will fix it when I get a chance. --Travis (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub Q's
 
(...) ... snipped ... (...) I've moved the PLI around thinking it was underneath it but it didn't seem to make a difference. I will send you the MPD file so you can take a look at it. (...) I tried it but even though I told it to apply to only this (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
In lugnet.cad, Mike Walsh wrote: ... snipped ... (...) Things seem fine through page 14, and then they go away. One of two things come to mind. Either it is an LPub bug, or, possibly the page number is hiding the PLI? I'd make sure that the PLI is (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) It doesn't help much, but it appears only on pages with a submodel used twice (x2). Perhaps it would help to see the mpd source file? (...) Right click on the model in the step where you want to reduce scale, choose "Change scale" and choose (...) (14 years ago, 17-Sep-10, to lugnet.cad)
 
  Re: LPub Q's
 
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) I still come up for air every once in a while! ... .snipped ... (...) ... snipped ... I've resolved almost all of the issues I had run into but still have two I am struggling with, (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: Advice on hair pieces
 
(...) On the opposite! splitting stupidly into triangles is radical! The method you suggest is much more sophisticated and interesting ;o) (...) Yep. have a look at discussion here: (URL) it would be nice to have a tool to adjust vertices (...) (14 years ago, 17-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Good question! + reduces file size by 50% + 50% less vertices to adjust when building "by hand" + triangles plays havoc with smooth shading (the helical artefact that can be seen here (URL) disappears when triangles are converted to quads. But (...) (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Advice on hair pieces
 
(...) I noticed the 4th-batch part I worked on had a significantly better format. That must be why. It was missing some edge lines, but Edger took care of that handily. (...) Heh, I would've thought my idea of a utility was more radical. I'm not (...) (14 years ago, 17-Sep-10, to lugnet.cad.dat.parts)
 
  Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) I realise this is largely off-topic to the oriinal thread but I've always been curious why the use of quads is encouraged when just about every other format and rendering engine sticks to triangles. So the part author merges triangles into (...) (14 years ago, 16-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Advice on hair pieces
 
(...) Actually original parts only have triangles and have been merged by stl2dat (the 4th batch used a different concerter and no triangle to quad merge is done). That said, I had a look at m62696, there are only 5 non-coplanar quads, all within (...) (14 years ago, 16-Sep-10, to lugnet.cad.dat.parts)


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