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 CAD / *45005 (-40)
  Re: New LDConfig.ldr color file
 
(...) Thanks for the explanation. Since my computer at work (which I am using) is a high end CAD workstation with enough VRAM to display a billion polygons, I guess I should just leave it on HIGH! On my home machine, I will probably slow it down. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) The main effect that this setting has is its control over the amount of display list compilation used. Display lists are a feature in OpenGL (the graphics library used by LDView) for drawing static objects. They convert (compile) the data into (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) This makes me curious as to how this Memory Usage feature works. Why would I set the memory usage to "Low" if I have plenty of RAM? What does this do for me? Eric (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Well, what we are actually trying with the new LDConfig.ldr file is getting more colors into LDraw, colors people find in today’s set but not LDraw and IMHO it lowers the bar for users if the colors are consistent throughout the system. Since (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: POV Help Needed
 
(...) Hi Tore, This may not work but possibly you can use the fact the L3Studs will only exist in l3p V1.4. You could try using #ifdef as follows #ifdef (L3Studs) // Do V1.4 stuff #else // Do V1.3 stuff #end Is that what you were after? Tim (15 years ago, 12-Aug-09, to lugnet.cad.ray)
 
  POV Help Needed
 
Please see the question in my previous post: (URL) (15 years ago, 11-Aug-09, to lugnet.cad.ray)
 
  POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV  [DAT]
 
Ok, so now I've found out why my minifig head dats with inline POV no longer work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3 to 1.4 caused problems: The names of the colors have been changed from Color[n*] to (...) (15 years ago, 11-Aug-09, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: New LDConfig.ldr color file
 
(...) I have a few comments here. First of all, if you're going to load a huge model in LDView, it's usually best to set its "Memory Usage" setting to Low (especially on old hardware). Secondly, as has been pointed out, LDView takes a lot longer to (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Did you have any suggestions for him? I did not, other than that he does not have his paths set up correctly (which was already mentioned). I do not even have LPub 2 installed anywhere anymore. Do you? If so, maybe you could help him. I'd (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) That is not correct. The 1.8 sec are the drawing time. If you will have a look into 'statistics' you will see that most of the time the loading will take and then 1.8 sec. for the drawing is used. So this comparison is not correct, but you are (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) That is just so not true. (...) Well then, welcome to my reality. Viewing just a small portion of Datsville on my AMD1100, for example TOWN-10.ldr, takes 1.8 seconds in L3Lab. But several minutes in LDView - if it doesn't crash. I am (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) LOL, Thanks! ;) But the stud substitution occurred... just the stud :( (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
 
  LDD - Robotic Gripper
 
I modeled a robotic gripper end effector in LEGO Digital Designer. This design is the result of work I have done and a combination of techniques I have seen on Brickshelf.com. (URL) I have used this design on some of the Chassis prototypes I have (...) (15 years ago, 8-Aug-09, to lugnet.announce.moc, lugnet.technic, lugnet.robotics, lugnet.cad.ldd, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) The picture you attached is based on triangles from LDRAW, so for whatever reason your LGEO substitution has not happened. If there are any "triangle" statements in your POV-Ray file, you know the LGEO replacement didn't work. I would guess (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
I'll try to answer Michael, Eric and Tore into one single post. But definitively I'm and LDraw nob and this is not running well... @Michael I'm using, 3626bp01.dat part for the minigfig head. LPub 2.3.0.10 POV Ray v3.1 for Windows Into LPub I give (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO  [DAT]
 
(...) Does LPub support inline POV code? If so, you can always use my alternative minifig heads that turns HQ when run through L3P: Replies to this post: (URL) looks like I missed uploading 3626bp01 (?) If so, here it is... 0 Minifig Head with (...) (15 years ago, 7-Aug-09, to lugnet.cad)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) You mean like this? (URL) The LDraw part is 3626bp01.dat. If your LGEO substitution is working properly, you should have lg_3626bp01 included in your POV-Ray file. As an example, here is a POV-Ray file which will produce the above image: (...) (15 years ago, 7-Aug-09, to lugnet.cad, FTX)
 
  Re: HQ minifig head (grin pattern) with LGEO
 
(...) Please let us have more informations. Part number of the head you are using. LGEO version that you use. I think this are the most important informations. Are you sure you have used LGEO library in generating POV-file? cu mikeheide (15 years ago, 7-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) So far we have much more TLC color numbers than in LDraw (Bricklink) with TLC apparently not going further than 300. Therefore a numbering starting with 3000 would be fine. w. (15 years ago, 7-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  HQ minifig head (grin pattern) with LGEO
 
Hello, I'm trying to render a minifig head (standard grin pattern) in high quality and smooth surface, using LGEO in POV-ray (via LPub), But always got it poligonized. Do you know how to fix it? BR, Fernando (15 years ago, 7-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) In order to add new colors to the list easily and with some officiality, it makes good sense to follow a system like using the colors provided from the Lego company. This is what I agreed to when creating this list of colors; as I knew that I (...) (15 years ago, 3-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) I used this calculator: (URL) get darker shades for the trans edges. Could you try to get a ratio that works for the trans colors? w. (15 years ago, 3-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
WOW! I uh....whoa... THAT IS A TRIP! Brilliant! Amazing! You sir have won the "You are the Man" award! It must be magic! Eric Sophie (15 years ago, 2-Aug-09, to lugnet.cad)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
(...) I've posted a "how-to" guide at (URL) - I may add more details or example files later. Jim (15 years ago, 1-Aug-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) So is it possible to save a version of LDView's lighting parameters so that it defaults to colors that look right when using this ldconfig.ldr file? If so, then I'd like to suggest putting some comments at the top of the file mentioning this, (...) (15 years ago, 31-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  (canceled)
 
 
  Re: New LDConfig.ldr color file
 
Has any thought been given to anyone on how patterned parts/stickered parts are to be handled? Because there are more colors used in printed and stickered parts then there will ever be in the plastic colors that this defines. I'm not trilled with (...) (15 years ago, 30-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  (canceled)
 
 
  Re: New LDConfig.ldr color file
 
(...) It is the webmaster's policy that the authors submit and maintain the links to their tools and we only remove broken links. Obviously nothing hinders us to update the link for L3P at Ldraw.org but since nothing on the official page (URL) (...) (15 years ago, 30-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) I think he means the semi reserved ranges 32..63 (transparent version of 0..31) and 256..511 (dithered version of two encoded 0..15 colors). But as far I know these can be overridden by a 'normal' definition and should only be treaded as (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Indeed, basically it doesn't matter what range you use. I just wanted to point out that 'other' ranges are rounded upon hexadecimal notation (due to math advantages). So I suggested also using that for these new ldc numbers for consistency (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) That's very good news! Very recently I visited (URL) and there it reads: "Version: 1.3 | File size: 78.00 Kb" and links to (URL) where it reads: "NEW Read about the v1.3 20010120 release NEW". Maybe time to update some pages? I haven't checked (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
(...) I'll second that! Looking forward to a tutorial on how to do something like this. Jetro (15 years ago, 29-Jul-09, to lugnet.cad)
 
  Re: New LDConfig.ldr color file
 
(...) As far as I remember LDView does a more than decent job converting to PovRay as well as viewer so there is actually no need for L3P or L3Lab - not counting in that accordingly the L3P page (URL) supports the LDConfig.ldr file: "Colors from (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Well, actually there are two forbidden zones; the small at colors 29 through 31 and the large at 48 to 255. Color numbers within those ranges generate errors if used in L3P and L3Lab. In original LDraw and other really old programs, colors (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) This can be done with the caveat that we start with something like say 2001 or 3001 in order to preserve the original LEGO numbering starting from 1 to 300. for 2001 the TLG color number would be "#7D1". Correct? w. (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) Could you be a bit more precise. What is the "Forbidden zone"? w. (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDConfig.ldr color file
 
(...) renamed to "ldcfgalt.ldr" (...) Hmmm this would be best solved with an additional command in the file - say CATEGORY or CLASTER or whatever. Anyway, modifications to the synthax can only be applied by the LSC. (...) Good point. I'll modify the (...) (15 years ago, 29-Jul-09, to lugnet.cad.dev.org.ldraw)
 
  Re: LEGO Repulsorlift ("Augmented Reality" visualization)
 
(...) Awesome technological breakthrough ;o) Philo (15 years ago, 29-Jul-09, to lugnet.cad)
 
  LEGO Repulsorlift ("Augmented Reality" visualization)
 
Hi, all. I usually build alternate models, but I recently came to the conclusion that just building a decent model from a limited selection of parts isn't enough of a challenge. So, I've developed a new building technique to make more sophisticated (...) (15 years ago, 28-Jul-09, to lugnet.announce.moc, lugnet.animation, lugnet.cad, lugnet.general)


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