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 CAD / *41385 (-20)
  My Rachal: Atmosphobic - The Movie
 
I have submitted my entry "Atmosphobic - The Movie" to the (URL) LDraw-RACHAL>. This little movie was completely rendered with (URL) Blender>. Resources: (URL) making of> - RACHAL Gallery (URL) YouTube> - LowRes movie (URL) Web> - MidRes & HiRes (...) (18 years ago, 20-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) !! 
 
  Re: The LEGO Factory website is down for maintenance
 
(...) Now there's also the following note: The LEGO Factory website will have new and exciting Hobby Train content that includes detailed information on the Hobby Train Box, 30 free online building instructions, train designer interviews and more (...) (18 years ago, 20-Mar-07, to lugnet.cad.ldd)
 
  The LEGO Factory website is down for maintenance
 
Text on the site: The LEGO Factory website is down for maintenance The website will back online Wednesday at approximately 6:00 PM CET. Joehoe! Finally version 2 of the software!!! Jeroen (18 years ago, 20-Mar-07, to lugnet.cad.ldd)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, You're welcome! What you could do with the scene is put a hundreds of thousands unit tall white box (not an infinitive plane, they'll add up to your rendering times!) behind the camera, it'll give you some indirectional lighting like I (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Hi, Anton! Thanks for the explanation. That is a straightforward conversion. I divided LDView's reported camera location and lookat coordinates by 2.5, reversed the sign of the y coordinates, used the default right vector (positive x), and it (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, In the Converter I divide every coordinate the LDraw model has by 2.5 and then I end up with the millimeter system I digitized everything with. I have (since I started to build my Library starting in 1992) always used millimeters when (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Announcing Bitsticker (and other txt/bit-to-dat utilities)
 
(...) Neat. I have also (URL) used> (URL) autotrace>, a similar program. I haven't used either enough to recommend one over the other, but for some reason I do recall preferring potrace's output. (I've only used the programs, not programmed with (...) (18 years ago, 19-Mar-07, to lugnet.cad, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Ah, that's a logical explanation. I just looked in the manual.txt that came with Anton's part library and it does state that it considers a POV-Ray unit 1 millimeter. If one (URL) LDraw unit> is equal to 0.4 mm, then the conversion probably is (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Announcing Bitsticker (and other txt/bit-to-dat utilities)
 
(...) Hmmm. It would appear that using the Potrace API and the Triangle API would do almost all the difficult work for software of this sort. I might look into restarting the project although I'm not sure how far I could get with it. Of course if (...) (18 years ago, 19-Mar-07, to lugnet.cad, FTX)
 
  Re: Announcing Bitsticker (and other txt/bit-to-dat utilities)
 
--snip-- (...) Unfortunately I got too busy with other things and kind of let is slide. With a rewrite in a compiled language and using a decent triangulation (such as the one Ross uses) and vectorisation algorithm I suspect it could be made to work (...) (18 years ago, 19-Mar-07, to lugnet.cad, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Tutorial to customize MLCad through the MLCad.ini file
 
(...) many thx for the feedback. I've updated the page accordingly. please have another look: (URL) (18 years ago, 19-Mar-07, to lugnet.cad.mlcad)
 
  Re: A story, and a new Trains website
 
(...) This is good news. I've emailed LEGO about this problem myself. Simply being able to filter by 'Trains' and 'Cool Creations' together would be a big help, but it seems they couldn't achieve that. It's a shame it takes such a major overhaul for (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: A story, and a new Trains website
 
(...) Wow, if AFOL's continue to provide stuff like this site, LEGO will not have to do any work. Get AFOL's to design them, get AFOL's to help people find them, get help from AFOL's to market them--just provide the parts. And even that is now (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd, FTX)


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