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  Re: Seeking Lugnet community help for a freeware computer game
 
(...) all! and some extra parts you wouldn't count into minifig parts at first sight like the 2x2x2 slopes. unfortunately you cannot generate any skeletons or battle druids 'cos the arms are hard coded. no drop down box for these two: (4 URLs) mr. (...) (18 years ago, 14-Jul-06, to lugnet.cad, lugnet.cad.mlcad, FTX)
 
  Re: 2006 LSC: Call for Nominations
 
(...) I don't know if I'm eligible either. I haven't authored LDraw parts. The only app I've authored is L3P Launcher ((URL) Smith or Andrew Allen might be more eligible than me as app authors. Can I nominate them? I'm going to have to decline (...) (18 years ago, 14-Jul-06, to lugnet.cad.dev.org.ldraw)
 
  Re: "seeking help for freeware PC game"
 
(...) Yes, if you are not familiar with the original "Operation Wolf", it is a 2D game. And so will be my remake. OpWolf is a late-80's arcade classic.. www.klov.com/game_de...me_id=8927 (...) A couple of people, (Danny Staple in particular) have (...) (18 years ago, 14-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
 
  Virtual BrikWars?
 
(...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
 
  Error in the COLOUR meta command specification?
 
Hi, I've just found out that there is an error in the specification. The point effected is the EDGE value. According to the specification it should be either a color code or an RGB value. Further on the specifications says an RGB value always has to (...) (18 years ago, 13-Jul-06, to lugnet.cad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) You're welcome. It's not my site, though, it's Willy Tschager's. I don't think his name shows up anywhere on the site, though, for some reason. --Travis (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Thanks for the tip Travis, I'd already seen that on your site, but as my MLCad directory doesn't HAVE an "ini file", I presumed that it didn't use one. [*Gabriel goes and tries it out] OH THANKYOU TRAVIS!!!!!! Now I can make minifigs, holding (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Old Dithered Colors
 
"Steve Bliss" <steve.bliss@sbcglobal.net> schrieb im Newsbeitrag news:J2B4o1.AwD@lugnet.com... (...) Great then I will follow this way! Thank you all! Michael (18 years ago, 13-Jul-06, to lugnet.cad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) You can get an updated MLCad.ini file that should support most (all?) of the official minifig parts from here: (URL) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Hmm, I'm not sure I want to re-learn my "cadding" on a new program, but I'll google "leoCAD" and have a look. (...) Actually, MLCad has a minifig generator, which I've been using. It doesn't have all the options as far as different heads, (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Old Dithered Colors
 
(...) Sorry, when I read your first message, I thought you meant MLCad would no longer support the predefined colors 256-511. Using derived values instead of literally dithering is just fine, I agree. Steve (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Old Dithered Colors
 
(...) I agree with this, if you mean that the program should calculate the "average" color of the two dithered components. (And this is what LDView has done all along.) (...) I don't understand why you need to perform any color space conversion. If (...) (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Old Dithered Colors
 
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> schrieb im Newsbeitrag news:J2B0n8.4IB@lugnet.com... (...) That was what I was thinking of. I still will support the color codes as such, but I think that I will stop support for defining dithered colors. (...) (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Old Dithered Colors
 
(...) I don't see the point in dithering any more either. It slows things down and was meant to simulate colours in the days before 24bit colour was ubiquitous. I would prefer you to just average the two colours (in RGB or CMY). Tim (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Old Dithered Colors
 
(...) I definitely think MLCad should continue to recognize the color numbers. When I wrote LDView, I decided not to dither the colors, and just calculate the final color. I really think this is the best way to go (at least if the display is true (...) (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Old Dithered Colors
 
I still believe that a program must not support the dithering as such. In principle we could create a new color by mixing the two colors together. The reason I'm asking is, that without mixing I could make the rendering engine a bit faster, and also (...) (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Old Dithered Colors
 
(...) Awesome! (...) The underlying assumption that any 'undefined' color code between 256 and 511 should be rendered as a dithered color is still valid. Dithering is a 'default' behavior, and should be used if no other definition exists for a (...) (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Old Dithered Colors
 
Hi, I've found a litte spare time to work on MLCad again. The first thing I wanted to do is to implement reading the ldconfig.ldr file. With the color meta commands to read I realised that there is a little mismatch with what MLCad internally (...) (18 years ago, 12-Jul-06, to lugnet.cad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Comment for Admin flag on Parts Tracker
 
(...) This has been discussed before, at least between Chris and I. Basically, checking the box would generate an email to us admins, and we'd address the issue from there. But I think it would be better to have a checkbox which is wholly separate (...) (18 years ago, 12-Jul-06, to lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts)


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