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  The Cub's head in Lego Digital Designer format 1.3
 
(URL) The Cub's head in Lego Digital Designer format 1.3> See the full rotation in the Gallery---> click (3 URLs) Minus a few parts that are not in the 1.3 Pallet, here is the Cub's head: (URL) I'm going to convert it in to LDD 1.4 and see what I (...) (19 years ago, 23-Nov-05, to lugnet.build.mecha, lugnet.cad, lugnet.inst, FTX)
 
  How's LEGO Factory working out?
 
I got trapped under something heavy and haven't followed things in the LEGO world for the last couple of months. Last I was in it, a few of us had just figured out how the LEGO Factory bags are organized, and how to get part sets into LDD that (...) (19 years ago, 22-Nov-05, to lugnet.cad, FTX)  
 
  Re: LDraw files for Large models/scenes?
 
(...) One possibility would be to make the 'background' town and render it with a spherical camera (angle 180,90 IIRC). This can be saved and then mapped onto the sky_sphere (or a smaller encompassing sphere) and used as the background for scenes. I (...) (19 years ago, 17-Nov-05, to lugnet.cad)
 
  Re: LDraw files for Large models/scenes?
 
(...) Aah! Mr. Goldman's stuff, yes. Well, I kinda figured out that needed something like that, but you've just hit the same wall that I did, when I'd finished those mocs: None of those architecture guys seem to be interested in modelling their (...) (19 years ago, 17-Nov-05, to lugnet.cad)
 
  Re: L3P-Bug using LGEO
 
--SNIP-- (...) IMO the best solution would be to have a magic number at the start of the parts. eg. 0 LDP or something. That way the 'partness' of each part would be quicly verified merely be reading the first five bytes of the file regardless of (...) (19 years ago, 16-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) Surely the extension is entirely to identify the type of file, otherwise they would be irrelevant? While I understand that .dat is a widely used extension it would be foolish if any change was to .ldr (for parts), another extension would make (...) (19 years ago, 16-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) I think Tim meant LDraw files distinctive from other programs' .DAT files. Also from (URL) is problematic because its an ambiguous file format, many different programs use it. To identify more with LDraw, we chose LDR." Anyway, as Travis (...) (19 years ago, 16-Nov-05, to lugnet.cad.dev)
 
  Re: Scorpion
 
(...) I just met with Chris Dee who is here in New Jersey on a biz trip. He just showed me his render of the Scorpion! I am so impressed! There is hardly another part as hard to make as the Scorpion. He did a fine job. Thank you so much. Lego Fans (...) (19 years ago, 16-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) What can I say? Tim has always been focused sharply on models. Although he used "model" extensively throughout that post, any implication of having separate definitions of "part" vs "model" as file-types is inaccurate. (...) That was entirely (...) (19 years ago, 15-Nov-05, to lugnet.cad.dev)
 
  Re: L3P-Bug using LGEO
 
(...) this is what I did in the end. nontheless I consider this a bug worth reporting and subsequently sort out the ldr-dat mess we are currently in ;-) w. (19 years ago, 15-Nov-05, to lugnet.cad.dev)


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