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Subject: 
Re: LDraw files for Large models/scenes?
Newsgroups: 
lugnet.cad
Date: 
Thu, 17 Nov 2005 11:15:08 GMT
Viewed: 
1331 times
  
In lugnet.cad, James Reynolds wrote:
I've seen your stuff.  I need buildings for background and for
interiors, pretty much just like Riot13 or any of the other by KGoldman.

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=152244
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=23587
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=88089
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=56624
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=110765
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53941
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35318
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=42355
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=129894

There are lots and lots of LDraw vehicles, but no supporting
scenery.  I'm currently making my own, I was just hoping someone else
had done this, but I guess not.  Datsville is too "today" for my
stories unfortunately.  ;(

Aah! Mr. Goldman's stuff, yes.

Well, I kinda figured out that needed something like that, but you've just hit
the same wall that I did, when I'd finished those mocs: None of those
architecture guys seem to be interested in modelling their works. Kinda
understandable, kinda odd...

So I thought you could draw a little inspiration from my sollution: Scaling up
some micro architecture: it's faster than creating something in minifig scale,
and much more pleasant to render.

I hit some odd "maxtrace-something reached" errors with the second scene
(Hearse), because I scaled every one of the micro cars up 4 times from the same
1:1 submodel.

It also seem like you can have no more than 50 submodels without experiencing
odd errors whith duplicated sections at odd angles (I tried that with the
Hoverbus scene).

But I'm still on POV 3.5 so some of these things might be fixed in newer
versions.

Hope that was a little more helpful

-NB



Message has 1 Reply:
  Re: LDraw files for Large models/scenes?
 
(...) One possibility would be to make the 'background' town and render it with a spherical camera (angle 180,90 IIRC). This can be saved and then mapped onto the sky_sphere (or a smaller encompassing sphere) and used as the background for scenes. I (...) (19 years ago, 17-Nov-05, to lugnet.cad)

Message is in Reply To:
  Re: LDraw files for Large models/scenes?
 
(...) Niels, I've seen your stuff. I need buildings for background and for interiors, pretty much just like Riot13 or any of the other by KGoldman. (URL) are lots and lots of LDraw vehicles, but no supporting scenery. I'm currently making my own, I (...) (19 years ago, 10-Nov-05, to lugnet.cad)

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