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 CAD / *38805 (-20)
  Re: 'Virtual' Preservation Project for CKS
 
(...) Just measure the 2 gable pieces, (of the originals) see elsewhere in the thread, the rest of the original pieces are done already... (...) Indeed. Many of these systems don't have that many different parts either, The original Tinkertoy has (...) (19 years ago, 18-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Yes. I've been thinking the same thing for a while now. Let's do it! I started on construx primitives a while back and someone already has a good library for knex. I bought some Lincoln Logs for my two year old son so I could measure them : ) (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: Anyone working on monorail tracks?
 
(...) Ooh. Well, that might be fun to model, in any case! (...) Do you have a scanner? If you do, you could scan it and send me the digital file - that would actually be better than an oblique photograph. I can then import the image file into (...) (19 years ago, 17-Oct-05, to lugnet.cad.dat.parts, lugnet.trains.org.scltc, lugnet.org.us.sandlug, lugnet.org.us.lugola)
 
  Re: 'Virtual' Preservation Project for CKS
 
At 02:50 PM 10/16/2005 +0000, Farlie A wrote: [snip] (...) I have never heard of Meccano or Rokenbok or those others you mentioned. But if they're construction toys, they can be made for the computer! I know nothing about setting up or working on a (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) Yes. You are right. LDview renders things larger than LDGLite. LDGlite renders the same size as POV-Ray. Kevin (19 years ago, 17-Oct-05, to lugnet.cad)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Unfortunately not with AnkerCAD :-( The parts in BlockCAD and AnkerCAD are not in LDRAW format, but one of my own. BlockCAD can export a model in LDRAW format, as it's just a question of generating the right LDRAW parts (in the right position (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
(...) That may well explain it. (...) Actually -looking again - LDGLite is smoother, but LDview seems to make less of a mess when axles meet axle holes. It was that I noted really when mentioning smoothness. Looking at the step 48 image from both (...) (19 years ago, 16-Oct-05, to lugnet.cad)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Thanks for your comments. The Brick Wiki looks like it's a specific Lego(R) brick wiki, whereas a Wiki or Construction kit systems would need to cover things like Meccano, Rokenbok as well.. Alex (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev, FTX)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Although its not quite what you sound like you want, we already have a wikified LDraw section over on BrickWiki ((URL)). You can find the category at (URL) although it's fairly empty at the moment. There is even a section on the wiki for clone (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev, FTX)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Looks like my idea is already happening :-) Suggestions: * Create a WikiCity? * AnchorStones - AnkerCad? See: (URL) Systems list? I can think of several systems not mentioned by yourself. *Major Systems (not yet mentioned): + Mecanno + (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
(...) Just as a note, LDView might go marginally faster with the addition of a -MemoryUsage=0 command line argument (or setting the memory usage to Low in the LPub preference set inside the LDView UI). While it's counter-intuitive that instructing (...) (19 years ago, 16-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) Well, antialiasing is turned on in both renderers. However, the antialiasing definitely isn't the same in both. Maybe the LDView one is done with full-scene antialiasing and the LDGLite one is done with line antialiasing. It's interesting how (...) (19 years ago, 15-Oct-05, to lugnet.cad)
 
  Re: LDA2005 Progress Report
 
October 15, 2005 Not much work done the last two weeks. But at least I've added ldr support, and set .ldr extension as default in most cases. I've changed my mind again. Now I think MDPs can be a great idea when defining objects and their properties (...) (19 years ago, 15-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
Alex, I think that's a great idea! :) A couple of years ago I was thinking that any construction toy could be modeled in L-Cad, and I was quite excited to release the most basic parts of K'nex in the LDraw file format. (URL) you can see on that (...) (19 years ago, 15-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  'Virtual' Preservation Project for CKS
 
I'd like some comments on the following Idea.. Full Project Name : 'Virtual' Prservation of Construction Kit systems through the use of L-Cad type software Proposal : To contruct and mantain a series of 'part' libraries for L-Cad type software. Such (...) (19 years ago, 15-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
Its interesting to see the two side by side. It appears that LDGLite has better shading, but LDView is smoother on the outlines. Is there antialiasing on LDView then? Danny -- (URL) - Build Robots (...) (19 years ago, 15-Oct-05, to lugnet.cad)
 
  New Jedi Starfighter canopy? Anyone?
 
I'm looking for a .dat for the canopy from the new Jedi Starfighter: (URL) I would be happy to have an unprinted one... is anyone working on this? I didn't find it on the tracker. (2 URLs) Tony Hafner (URL) www.hafhead.com> (19 years ago, 14-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  10143 Death Star II
 
I was wondering if someone say a Orion had too much free time on his hands to do a LDraw model of the new 10143 Death Star II set? (19 years ago, 14-Oct-05, to lugnet.cad)
 
  Re: Scale issues
 
Sorry 'bout that. I'm modeling a tacho wheel, and I used the core off of one of the double bevel gears that I brought into Blender, which means that I should've started at the right scale to begin with. After I was done, I also brought in an axle (...) (19 years ago, 14-Oct-05, to lugnet.cad)
 
  Re: Scale issues
 
(...) Dear Stefan, I'm not really sure what you mean here. If you give a little more detail of what you did it might be easier to help. Tim (19 years ago, 14-Oct-05, to lugnet.cad)


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