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 CAD / *38575 (-20)
  LDGLite for OS X 1.0.18 now available
 
LDGLite 1.0.18 for OS X is now available at (URL) the especially lazy among us... (URL) include... Model and camera can be moved in edit mode. LDGLite will now properly handle spaces in ".ldr" file names, right? What else Don? I haven't been paying (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Crazy idea for third-party Factory-like service
 
(...) Beautiful idea! If I may add a slight suggestion... How about just writing some code for bricklink and selling it to them which takes an mlcad model and scans Bricklink for the best deal for those pieces or all pieces from one vendor etc. Kind (...) (19 years ago, 27-Aug-05, to lugnet.cad, FTX)
 
  LF Yard Tower
 
Took a crack at this, converted my yard tower design (as found in the Virtual LEGO book) as closely as I could (within reason, I switched to medium slope roof bricks since low slopes in a well rounded assortment in any earth tone are rare in that (...) (19 years ago, 27-Aug-05, to lugnet.general, lugnet.cad, lugnet.announce.moc, lugnet.trains)  
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Yeah, it's probably about time. Plus it looks like the embedded spaces in filenames issue is about to hit it big. You'll have to fetch the latest code (1.1.18) to get the fix for that one. (...) Err, I know I can't... Don (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) LDGLite 1.0.12 came through fine for me, but that also reminds me that we(I) haven't added any info to the known issues since I have found more issues, and we(I) haven't rolled a new OS X version in a while. I am actually using 1.0.15 (I (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Right. Set the lines REALLY fat, render REALLY huge, then shrink the image which gives you nice antialiasing effects... LDLite now lets you set infinite canvas How closely does LDGLite mimic the switches/flags, etc? (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you don't have ImageMagick for OS X yet, I imagine you will soon. It wouldn't surprise me if it's already there though as it might be installed with the underlying *nix OS programs. Tim (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Can you post the file? Otherwise it's kinda hard to tell... (...) Thanks, and with the FatLines ™ trick Larry mentioned you should be able to get even prettier output for publishing instructions, although I've never actually tried it on OS X. (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  LDGLite (on OS X) and Bricksmith
 
So, I got LDGLite working on my Mac, and dragged a file made with Bricksmith onto it. This file has a subassembly (submodel?). LDGLite renders nicely, except that my submodel doesn't appear where it should be on the final model; instead it's sitting (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Can anyone get LDGLite for OS X?
 
(...) Hmm, now that you mention it, it looks like I got 147456 bytes the first try, and 94208 bytes the second — I should have thought to look whether it's the same size. In both cases Firefox thought the download was complete. It was an extremely (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Can anyone get LDGLite for OS X?
 
(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LEGO Factory impressions (US Only?)
 
(...) I must have missed the US only announcement too, my understanding was that it was a North American launch initially, however I get no prices with my location set to Canada either... Oh well, hopefully it will be available around the world (...) (19 years ago, 26-Aug-05, to lugnet.cad)
 
  Can anyone get LDGLite for OS X?
 
At Larry's suggestion, I'm trying to get LDGLite (for OS X, in my case). The (URL) LDGLite page> provides a link to an (URL) OS X app bundle>, but I've downloaded it twice now, and both times it fails to unpack, saying: "gunzip: (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Crazy idea for third-party Factory-like service
 
All right, the new LDD and LEGO Factory have inspired this idea, which is a dumb one but I have to get it off my chest anyway: Somebody with reasonable technical skills and a decent amount of time on their hands could set up a service similar to (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: LEGO Factory Terms Of Service
 
I'm guessing they dont want 'Lenny shot' photos. (19 years ago, 26-Aug-05, to lugnet.general, lugnet.cad)


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