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  Re: LDiff available to try
 
Hi Kevin, everything installs great and works when I run it now. When I tried it out with the following command line: D:\LDraw\Apps\LDiff>ldiff.exe 4098 d:\ldraw\models\4098...lane_1.ldr I get the following error: Error: official_model 4098 file not (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Well, I think "waste" is a negative term. Hobbies are a way to spend time. For me, hobbies, at their best, are a creative way for a person to express themselves, perhaps given the fact that sometimes one's vocation doesn't allow for such (...) (19 years ago, 23-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) Yes. (...) The thing that's been holding up the updates is switching to the new licensed distribution. Since not all authors have signed into the new Contributor's Agreement, we've got to clean up the parts library -- probably by removing (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
(...) Yeah I know - just wanted to see if someone actuallly reads this ;) Ok seriously I found the space wheel right after posting this request, hidden in the "files on hold" section. Just wanted to be sure, but lo and behold - searching by part (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: 3 noble quests for ldraw part creators - and useful ones, at that!
 
"Burkhard Schloemer" <primus@NOSPAMbrickc...ander.com> wrote in news:IIIIC6.1CuM@lugnet.com: (...) This one is on the parts tracker. Cheers! Koyan (19 years ago, 23-Jun-05, to lugnet.cad)
 
  3 noble quests for ldraw part creators - and useful ones, at that!
 
Hey guys, for my latest Star Wars-related project I'm missing several ldraw-files. Unfortunately, lack of time (and skill) doesn't allow me to put something together myself. 1. the family of space wheels is incomplete! There is a small, medium and (...) (19 years ago, 23-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) I postulate that hobbies by their very nature are wastes of time. If they weren't a waste of time then they wouldn't be hobbies. Whether or not you attach a negative meaning to the term "waste" does not change anything. -Orion (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  LDiff available to try
 
I took Philo's suggestion and named my set comparison tool LDiff. The usage is still the same: LDiff.exe <officialset> <alternatemodel> It is avialable here: (URL) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) Thanks Tim and Jaco, You are very welcome. I'm glad you folks are using it and helping become a better program. Kevin - (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) I second this. Its the legacy of writing popular code. For me, I didn't really use the pre-PNG LPub as all the BMP files took up way too much space and jpeg's didn't look good. Once PNG was added though I've been playing around constantly and (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  A Rendering farm with 1 PC at low cost
 
Hello to everyone I just finnished adding a new service to my virtual shop (URL) now is just in spanish use google to translate untill I make a translation. The service is for anyone that uses povray and doesn't have a fast PC and / or patience to (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
If you were to couple those routines with the script available here, and Blender's power: (2 URLs) You would have a relatively easy way to make CG Lego sequences. It could lead to some really cool stuff, perhaps more things in the vein of the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
"Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:IIHww8.1GAA@lugnet.com... (...) And judging by the message "LPub 2.4.5.0 available" I see that did not take long :-) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: LPub 2.4.5.0 available
 
(...) I think this is because a lot more people are using LPub now and with all the features you added in 2.3 people got testing with all kinds of models. Concidering the amount of trafic to lugnet.cad (partially my fault ;-) and the many questions (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Inexplicable error in LPub
 
(...) OK, then I will await patiently. (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Yeah, I considered that, The other way I thought of doing it is to create some sort of projection volume for each tri (Basically the halfspace stretching from the front face of the tri out to infinity), then clip that by the other tri's in the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)


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