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  Re: What about a LEGO TECHNIC tutorial
 
(...) I think I forgot mentioning this yesterday, but that is excactly the point where it's practical to use submodels: Make a submodel with the axle and the biped leg. In the main model you turn the axle/submodel (45 degrees), and in the submodel (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: Using stickers on LDraw models
 
(...) be fixed. (...) first word in the part title if none is explicitly stated via a CATEGORY meta. (...) can be referenced via the following form: (URL) where XXX is the number after the "sid=" portion of the long URL. It's not more descriptive (...) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: Using stickers on LDraw models
 
(...) A sticker category is a good idea. According to "CATEGORY and KEYWORDS Language Extension" at ldraw.org "Sticker" is not (yet) allowed. (URL) few of the stickers in the Parts Tracker already use the category. "LDraw Official Library Standard (...) (19 years ago, 7-Jun-05, to lugnet.cad)
 
  Re: Using stickers on LDraw models
 
In lugnet.cad, Niels Karsdorp wrote: > What happens in your test, when you add one tile and the sticker into a subfile > and leave the other tile as a seperate part. The sticker is thus partially > attached to the tile in the same subfile? Here is (...) (19 years ago, 7-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Mine settings are movement Large Move(XYZ)=10 Rotate(XYZ)=22.5 Medium Move(XYZ)=1 Rotate(XYZ)=15 Fine Move(XYZ)=0.001 Rotate(XYZ)=0.5 I spend most of my time in Medium and do ultrafine adjustments in Fine. I do occasionally (namely when (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Our lurking friend WIlly Tschager mentioned that he has a tutorial on rotations in MLCad. www.holly-wood.it/ml...on-en.html It looks good Willy! Thanks! Kevin (19 years ago, 7-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Admittedly, I have oft wished for the ability to create custom rotation buttons so I could make X,Y,Z buttons for 11.25,15,22.5,27.125,30 and 45 degree rotations to accomodate the rotation angles of various technic parts... But I still love (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) It oughtn't be too hard to do that. You just use the pin to define your normal vector and then just work backwards from the projection to work out the rotation matrix. I noticed today that MLCad already seems to have a routine to calculate (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)


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