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 CAD / *36375 (-20)
  Re: Click-Rotation Parts
 
(...) Why do high-res primitives make it easier to realize? Considering the size of this object, I'd lean toward needing to reduce it. Steve (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts  [DAT]
 
And here is the primitive: CU Bernd 0 Click Rotation Socket Cogwheel Quarter 0 Name: 1-4crs.dat 0 Author: Bernd Broich 0 Unofficial Primitive 0 BFC CERTIFY CW 0 Inner Ring R = 11 LDU 0 Outer Ring R = 12 LDU 0 Upper Ring 2 24 0 0 11.2 0.5 0 11.35 2 (...) (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts  [DAT]
 
(...) Sorry but there is no finished part yet. (...) I could send you a nearly finished part (48169) where the bottom is open. But else it's finished. To Steve Bliss or Chris Dee: I've made the cylinder-thing with high-res- primitives because it was (...) (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
(...) aspect ratio is always maintained even if the (horizontal) viewing angle is changed"? Does l3p not allow tall skinny windows? Should (width/height) always be (4/3) even if the window is tall and skinny? Or does it just mean the pov file will (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) No, sorry, its not either of them, L3PAO knows the location correctly. the filename is ccb2.pov (mirroring the .mpd filename) and so it is not too long and has no spaces. I don't think its a problem with your auto-installer, I used to get the (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray, FTX)
 
  Re: LDGlite and LPub
 
(...) I thank you for the complement, but in this particular instance, I have to give credit where credit it is due. I'm sure I could have derived the above equation on my own, but here is the actual comment out of LDView that I got the above from: (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) See, this is why ldview is so much better. I'm still trying to absorb the first post and you whip out the math. Ok, apparently I knew about the horizontal/vertical bit at one point because the code to print an l3p command line contains this (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
(...) Yeah, they'd be just the studs. (...) I'm not opposed to that; I don't see a compelling choice between stug* and stus*. Because I had files that used them, I went ahead and submitted stug3, stug4, stug6 and stug8 to the PT. If people want (...) (20 years ago, 26-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: Problem creating .pov using LGEO parts in L3PAdd-on
 
(...) Try the following. 1) Open L3PAO 2) On the file menu select "TOOLS -> LOCATE LGEO LIBRARY" If L3PAO does not know where the LGEO library is at it will prompt you for the path. In your case choose D:Program FilesLdrawAppsLGEO] 3) Also make sure (...) (20 years ago, 26-Oct-04, to lugnet.cad.ray, FTX)
 
  Re: "Clusters" of Studs?
 
(...) Just to clarify, would these include the surface between the studs, or just the studs? I think logically they should include just the studs but just wanted to make sure. (...) Maybe, if that is a future possibility, the square ones should be (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: Click-Rotation Parts
 
(...) Are there any further news on the knight parts? I wanted to start building them and found this discussion. So it would be interesting how far the proceeding is come up to now. Michael Heidemann (mikeheide) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)
 
  Re: New Part: 3036p01.dat - Plate 6 x 8 with Red Side
 
(...) There have to be more parts like this for the set 310. I tried to model it in MLCad, but this both parts are not enought. Also why is this part not on the parts tracker? I cant find it there Michael Heidemann (mikeheide) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)
 
  Re: "Clusters" of Studs?
 
(...) ... Whoops; you're right. --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Problem creating .pov using LGEO parts in L3PAdd-on
 
I have always had problems with the -lgeo (Use LGEO Library). At first I put it down to incorrect installation but I recently re-installed using the all-inone installer. My installation is to D:\Program Files but other than that is pretty much (...) (20 years ago, 25-Oct-04, to lugnet.cad.ray)
 
  Re: "Clusters" of Studs?
 
(...) From the way Steve explained it, it sounds like stug4 would be a 4x4 square, not a 2x2 square, in which case going from stugN to stugN+1 actually does give you another 2N+1 studs. When you think about it, by your reasoning, you'd never (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
Since I haven't authored any parts, I'm not going to go into this too deeply, but I think that square groups is a good idea. One minor note. Going from one group size to the next gives you 2 * sqrt(N) + 1 new studs, not 2N + 1. --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: "Clusters" of Studs?
 
Steve, I say, "Go for it." ;) Franklin (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: magnet.dat
 
The first question: I don't have the older trainsets. Have LEGO magnets always been the same size? (I think they have) Unless they've changed in size, we should all be using the same size magnet in LDraw. You are correct, s\magnet.dat is both the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)


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