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 CAD / *33605 (-10)
  Re: [LSC] Colour Definition meta-statement
 
(...) Actually, I've most recently used dithering to simulate chrome/metal/metallic parts. Steve (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) OK, I'm alright with that. (...) If that's a needed parameter, I'd rather have it follow the METALLIC keyword. (...) I'm ok with that, too. Is '50%' really an adequate description? There can be many brush patterns... Steve (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) There had been discussion previously about differentiating true comments from meta-statements. The LSC agreed that it seems like a good idea to start prefixing meta-keywords with a punctuation mark, and we chose !. And !COLOUR is shorter than (...) (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
(...) Actually, I was considering the possibility of (patterned) parts including custom color definitions, which would only apply to that part. (...) That's a good question. Think about this: what if file A also has some surfaces hard-coded to color (...) (21 years ago, 6-Feb-04, to lugnet.cad.dev)
 
  Re: Naming of parts
 
(...) By this metric, (URL) not a wing. That's reasonable. If 2413 were a wing, then so would (URL) they are the same shape, essentially. (...) I agree. There are, however, times when that is not possible---for example, (URL) undoubtedly similar (...) (21 years ago, 6-Feb-04, to lugnet.cad.dat.parts)
 
  Re: More color problems
 
(...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) I don't know POV, but I do know that index of refraction (IoR) shouldn't have any effect on reflections. Perhaps it does, but it shouldn't. You need do decrease the reflectivity, not the IoR. The IoR controls how much light bends when it (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) L3P generates exactly the same color definition for 47, 0x06FFFFFF and 0x03FFFFFF, so normally it shouldn't matter which color you use. However, you include "ldraw_radiosity.inc" which again includes "LDRAW_RAD_COLORl.inc", and in this file (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)


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