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 CAD / *32055 (-20)
  Re: Central location for LDraw prefs
 
(...) Does this mean that my little invention, the LDRAWDIR environment string, is spread to Macs, too? Sorry for the intrusion, but this is a true ego trip, my little "child" is found in so many system settings of computers all over the world. I (...) (21 years ago, 6-Sep-03, to lugnet.cad.dev.mac)
 
  Re: Central location for LDraw prefs
 
(...) The latest version of ldglite will come with a script to update the ~/.MacOSX/environment.plist file with the LDRAWDIR setting. See here for details. (URL) you want to test the script before the release, I'm sure Tom could email you the (...) (21 years ago, 6-Sep-03, to lugnet.cad.dev.mac)
 
  Central location for LDraw prefs
 
So I have been thinking a user should only have to edit the LDraw folder location once, in one app, and all other apps should use the same location. This is similar to com.apple.internetconfig.plist, where the system internet settings for mail, (...) (21 years ago, 6-Sep-03, to lugnet.cad.dev.mac)
 
  Re: POV-Ray and transperancy
 
(...) Yeah. I wrote the webpage because I needed an alpha channel. Mainly, Mac OS X's window server uses alpha channels to calculate transparencies, so if I wanted to add a background to the image, but not the entire image, I had to use alpha (...) (21 years ago, 6-Sep-03, to lugnet.cad)
 
  Re: Announcing LDraw.org Relaunch
 
(...) I *believe* (and don't quote me on this) ;-) ... that what we did was move over usernames, but will require you to reset your password. This was a technical/security issue. Try to reset your password through the system, if that doesn't work, (...) (21 years ago, 6-Sep-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Announcing LDraw.org Relaunch
 
(...) Hi, great job, but I've a problem with my login password. When I type in my PT password I get the site with "incorrect password". Does I do something wrong or is this not ready for use? CU Bernd (21 years ago, 6-Sep-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Announcing LDraw.org Relaunch
 
Some more info since I can't seem to post correctly: Help Add Life to LDraw.org! Greetings LEGO fans from the LDraw.org tech team! We're excited to see the new site go live, and lately have been working hard to smooth out the rough edges throughout. (...) (21 years ago, 6-Sep-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Announcing LDraw.org Relaunch
 
We are pleased to announce we've thrown the switch on our new content management system. This system will make it easier to add news and updates to the (URL) LDraw.org> website, and it will also allow for more people to get involved with content. (...) (21 years ago, 6-Sep-03, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX) !! 
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) What did you come up with...? (...) More and more model files are becoming available as we speak... ;-) Even a few new ones... Greetz, Anton (21 years ago, 6-Sep-03, to lugnet.cad.dat.parts)
 
  Re: POV-Ray and transperancy
 
(...) transparency channel of a PNG file, then Photoshop should natively import this into its own transparency channel, and you should be able to simply add the background as a layer behind the main layer. For an example, download the following (...) (21 years ago, 6-Sep-03, to lugnet.cad)
 
  Re: Orion Pobursky joins LDraw.org website staff
 
(...) Thanks Geoff for the kind words. Also, it was very nice meeting you at BrickFest and talking about LDraw stuff! -Tim (21 years ago, 6-Sep-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Orion Pobursky joins LDraw.org website staff
 
Congrats Orion. However I would also like to thank Tim for all of his effort and participation in the community. Tim, your work has not gone unnoticed and your efforts will not be forgotten. It's people like you that keep me believing in the entire (...) (21 years ago, 5-Sep-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Image Editing: A guide to making Building Instructions
 
(...) Sure Kevin, I will send an update to Jake soon. Ben (21 years ago, 5-Sep-03, to lugnet.cad, lugnet.inst)
 
  Re: Image Editing: A guide to making Building Instructions
 
(...) Hi Ben, It already *is* in a tutorial on my website (you just didn't read it.) I'd appreciate it if you'd update your document so that people don't think have to hand edit their part list images and BOMs. Kevin (...) (21 years ago, 5-Sep-03, to lugnet.cad, lugnet.inst)
 
  Re: Image Editing: A guide to making Building Instructions
 
(...) until next week. This file probably has more to do with a LPub tutorial on Kevin's site. If you have been trying to email me my normal email has been down and I can be contacted at ben_289NOSPAM@hotmail.com. Thank you for you help setting up (...) (21 years ago, 5-Sep-03, to lugnet.cad, lugnet.inst)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) Maybe there's a conditional defined in the wrong (CLX) way for the JVCL? (...) You're welcome :-) I'm not a linux user myself, I was just parroting the info from the Borland news groups. BTW, I'm sure I saw a post some weeks ago about (...) (21 years ago, 3-Sep-03, to lugnet.cad.dev)
 
  Re: Image Editing: A guide to making Building Instructions
 
(...) Ben, I'm happy to post any updates if you'll pass me updated copy. Thanks! Jake --- Jake McKee Webmaster - BIP (URL) (21 years ago, 5-Sep-03, to lugnet.cad, lugnet.inst)
 
  Re: 3d converter
 
(...) I don' know why 3DWin isn't working right. Does cinema4D export to any other format? If so see if you can export to 3DX or STL format and use MAX2DAT or STL2DAT. -Orion (21 years ago, 5-Sep-03, to lugnet.cad)
 
  3d converter
 
i created a part in cinama4d and exported it as a DFX file. however when i convert to a DAT there are faces and lines missin ( regristration fee? ) i was wondering if anyone knows how i can fix this. i downloaded dat2dfx. but cant make it work. i (...) (21 years ago, 5-Sep-03, to lugnet.cad)
 
  POV-Ray and transperancy
 
I don't know if this is much help to others, but I thought I would post it here just in case. It is just a little tutorial on adding a background image to a POV-Ray generated images using an alpha channel and Photoshop. It would be easier to just (...) (21 years ago, 5-Sep-03, to lugnet.cad)


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