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 CAD / *31515 (-10)
  First version of DAT2RAV File
 
Here's the initial version of a compatibility wrapper, allowing you to easily use parts from Anton Raves' POV-Ray library in L3P-generated model files. Save the following text to a file, add a #include statement to your L3P model file, and then (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) I've been using System scale for the three Scala parts I've done. I chose System scale because the Scala parts do show up in many System sets (but I've never seen a Duplo piece in a System set, or vice-versa). I honestly didn't know about (...) (21 years ago, 24-Jul-03, to lugnet.cad, FTX)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) If it doesn't happen with the 0.9.5 version of ldglite then it's a bug. I suspect it may be the code I wrote to avoid the Windows nagware tooltips and reminder windows. It's supposed to copy the front color buffer into the backbuffer after an (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Good point. As I wrote in another post, we could keep the individual part files on a dev server, and distribute a single combined file. Or store all the individual definitions in a SQL database. (...) Ack! I better post my work soon, or it (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) AFAIK, they have to be explicitly included. (...) Not really, because then there'd be an issue of search order order, too much complication. (...) I prefer to keep it simple -- either one big file with everything in it, or one master file that (...) (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) For one, I'm not keen on putting POV-Ray code in LDraw part files. Besides complicating the review/certification process, it also ties the LDraw library to one specific renderer, in an official way. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: LDraw-to-Raves (was: POV in Part)
 
(...) Hmm. I'll haul out some of mine and recheck the LDraw part. (...) Alright, I'll grab some of those 500 model files, and see what's up. Steve (21 years ago, 24-Jul-03, to lugnet.cad.dat.parts)
 
  Re: Counting the studs
 
(...) Scala is kind of odd -- Scala 'flower studs' are double-sized, but parts like the 'brick 1 x 1 x 2/3 round with tabs' have System studs. And Scala flower-studs interlock with System-style anti-studs (the tubes on the underside of parts). Scala (...) (21 years ago, 24-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, Here are some comments on the 7/23 version (built from the current.tgz time-stamped early this morning): * Solid part moving mode (-LE) works fine at lower resolutions. I think I tried all of the predefined views. Using -v1024,740 (a (...) (21 years ago, 24-Jul-03, to lugnet.cad.dev.mac)
 
  Trouble with light-green
 
I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)


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