To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *30465 (-20)
  Re: More information on LEGO Digital Designer and other things
 
(...) We're trying! I think at this point, after - being a (adult) fan myself for at least 5 years - having worked for LEGO Direct for almost 3 years - meeting so many folks via email/Instant Message/in person/phone that I have a pretty good idea of (...) (21 years ago, 4-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: LD4DModeler 1.0 Available
 
No, this is not possilbe in the current version. But I think it's a good feature for the 2.0 version. Thanks again for you're feedback. (...) (21 years ago, 3-May-03, to lugnet.cad)
 
  Re: LD4DModeler 1.0 Available
 
This is something what I will keep in mind for version 2.0. This should be doable using scripting so you can compose whole formulas to describe relations between joints. thanks for the suggestion. (...) (21 years ago, 3-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Hey, wow, sounds like you "get it". :) Thanks! (21 years ago, 3-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: LD4DModeler 1.0 Available
 
Here's a suggestion: If you could assign names and multipliers to individual rotation/translation components of joints, that would be great. What I mean is you could make the x-axis translation of joint A be 1.5 times the rate of the y-axis rotation (...) (21 years ago, 3-May-03, to lugnet.cad)
 
  Re: LD4DModeler 1.0 Available
 
I haven't played with LD4DModeler enough to know, but can LD4DModeler load and save nested .L4D files? It would be great if you could import premade L4DModeler constructions into new constructions. -Mike (21 years ago, 3-May-03, to lugnet.cad)
 
  Re: MLCAD Drag and Drop Stacking
 
(...) Could you be a little bit more descriptive with your problem? A screenshot maybe? -Orion P.S. Don't email me at the above address. Use billthefish@removeth....yahoo.com (I currently switching web hosts and my domain is in limbo) (21 years ago, 3-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Hi Jack, I appreciate the effort the LEGO company seems to deploy just to please its adult and child customers. Whatever sparse/complete the part library, whatever basic/advanced the tools, I am sure the LCAD world will be better after LXF (...) (21 years ago, 3-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: MLCAD Drag and Drop Stacking
 
(...) Sorry if I misled you -- I am very knew to MLCad. When I try to build the M:tron shuttle ((URL) or anything else, the bricks just dont stack. Help is appreciated. Thanks! Matt C. (21 years ago, 2-May-03, to lugnet.cad)  
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I was thinking we would have a pre-defined set of materials, so we don't need to define them. (...) That's what I had in mind. (...) You need texture coordinates to be able to apply textures but you don't need them for smooth, rubber and (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: LPub 2.2.0.0 Available
 
(...) On the Building Instruction tab, uncheck the construction images checkbox. Now pull down the Generate->Instruction Images. It will only produce PLIs and BOMS. Kevin (...) <snip> (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: Non-BFC primitives (was: Primitives with different BFC winding)
 
Oops forgot to get the primitives from Ldraw027.exe. Please forget my previous post and read this one ;-) (...) I just found out what caused my notice. I had several non-bfc'd primitives overwritten with unofficial bfc'd versions. Now I have (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Non-BFC primitives (was: Primitives with different BFC winding)
 
(...) I just found out what caused my notice. I had several non-bfc'd primitives overwritten with unofficial bfc'd versions. Now I have deleted all files from my P-folder and extracted all primitives from the current complete.zip (inlcuding update (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: another workaround for the single part model color problem in l3p
 
I am pretty sure my solution works too: If I remember correctly the color codes for the rendering engine are placed in the render file just not referenced properly. All you have to do is go down to where it assigns the color to the object and change (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: Printable parts list/Lego visual dictionary?
 
Umm, question Ive had for a bit but being newbie wasnt sure about whether its been discussed or where to look. With respect to the 'standards' for colors, what about things such as neon and trans? Like whenever i am pov-ray-ing my trans-neon-green (...) (21 years ago, 2-May-03, to lugnet.build, lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
Steve Bliss <steve.bliss@earthlink.net> schrieb im Newsbeitrag news:4pc2bvo3amq7f4a...4ax.com... (...) I hven't read the whole discussion but this is the wound point. I'm not a real LUGNET member because of the payment. I think a membership is'n a (...) (21 years ago, 2-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) One point of clarification... I meant that we were putting our own efforts into LXF (not LXF overtaking LDraw). Sorry for any confusion! Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 2-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Tool for part authors: rings and cones
 
Cool, I like, I like. The only thing I can think of that would make this complete (IMO) is adding a height calculator for the cones. Somewhere you enter the total height, and it gives you the height scalars for the individual cones. Shouldn't be too (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...  [DAT]
 
(...) I like this. It would allow you to define a bunch of materials up front and then apply them to some of the surfaces. Could we use this for printed textures as well, or would that be better with a different meta-command? How would you apply the (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Instructions for the Cathedral Board Game
 
Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (21 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !! 


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR