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  Re: Elections and Membership in ldraw.org
 
Steve Bliss <steve.bliss@earthlink.net> schrieb im Newsbeitrag news:4pc2bvo3amq7f4a...4ax.com... (...) I hven't read the whole discussion but this is the wound point. I'm not a real LUGNET member because of the payment. I think a membership is'n a (...) (21 years ago, 2-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) One point of clarification... I meant that we were putting our own efforts into LXF (not LXF overtaking LDraw). Sorry for any confusion! Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 2-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Tool for part authors: rings and cones
 
Cool, I like, I like. The only thing I can think of that would make this complete (IMO) is adding a height calculator for the cones. Somewhere you enter the total height, and it gives you the height scalars for the individual cones. Shouldn't be too (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...  [DAT]
 
(...) I like this. It would allow you to define a bunch of materials up front and then apply them to some of the surfaces. Could we use this for printed textures as well, or would that be better with a different meta-command? How would you apply the (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Instructions for the Cathedral Board Game
 
Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (21 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !! 
 
  Re: More information on LEGO Digital Designer and other things
 
(...) I agree this is sound reasoning. In fact with my knowledge of logistics, I will say I kind of expected this response. ...Of course the AFOL in me wishes it could be different... :) (...) One of the natures of this community we've been talking (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Bionicle Masks
 
(...) I haven't sent anything yet. I meant that I would pay attention so as not to send it to two people (unless circumstances warrant it.) I remember the much earlier comments by some people regarding duplication of efforts, and I see their point. (...) (21 years ago, 2-May-03, to lugnet.cad.dat.parts)
 
  Re: Mac Brick CAD (MBC)
 
(...) You have a Mac with 8 MB of VRAM and you are running at 1024x768 or higher, yes? To get the the rotation to work correctly, switch to 800x600 launch MBC (set that to music and Andrew might get a different set of lawyers knocking on his door:) (...) (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: What is exactly "optional line"?
 
(...) Hi Rob, Take a look a the draft LDraw.org file format spec. (URL) tried to explain Type 5 line a plainly as possible. If you still have more questions, let me know. -Orion (21 years ago, 2-May-03, to lugnet.cad.mlcad)
 
  Tool for part authors: rings and cones
 
Being a parts author, I often needed a ring or cone that had to be made up out of more than one ring or cone primitive. To make it easier and quicker to find the required primitives and their scaling I created an application that gives me all the (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: LPub 2.2.0.0 Available - Comma's and Dots
 
(...) I use the Dutch version of Win98 SE, too. Having this 'local settings' problem with more tools (including my primitive generation Excel sheet) I changed the local settings on my pc to '.' as decimal seperator and ',' as thousand seperator. (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LPub 2.2.0.0 Available - Comma's and Dots
 
Once again: thanks. This is getting better all the time. Now to get a hang of creating callouts... Another thing, I think I posted this before or replied directly to Kevin: Having a Dutch operating system, Win98 SE, the decimal dots change to (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I suppose Steve is talking about: (URL) I am not sure I believe in this project myself anymore (except for for parts files - maybe). My current darling is to make a _building-oriented_ file format. I wrote some notes about it at some point, (...) (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
"Steve Bliss" <steve.bliss@earthlink.net> skrev i meddelandet news:5iq0bvciiurtrj7...4ax.com... (...) Don't forget the 'infinite recursion' of LDRAW files - a line in a 'time script file' could refer to a whole scene in a 'scene file' where one line (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
"Kyle McDonald" <Kyle.McDonald@Sun.COM> skrev i meddelandet news:3EB07E46.207000...Sun.COM... (...) That's a lot of work for a small gain (if any) - it's better if the software can deduce such things. Don't forget special handling of transparent (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Mac Brick CAD (MBC)
 
(...) Fantastic! I look forward to giving you my thoughts on this as I begin using it. Expect commentary in the coming weeks as I find time to work with something that's been a LONG time in coming. Thanks! -Dave (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: LD4DModeler 1.0 Available
 
Woopie! It's working for me now. -Mike (21 years ago, 2-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Yep, it looks like I read your post too quickly and thought it was a company project. DOH! Ah, well...when LEGO decides to realize that many of their customers don't do windoze please feel free to contact me. Someday, I'd actually like to (...) (21 years ago, 2-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: JDraw3D, another Viewer/Editor for ldraw files
 
Hi Cary, I'm sorry to say that, but my app, being based on Java3D requires 3d hardware support for rendering. That means that it runs well on GeForce and Radeon graphic cards series, but not so well on software renderizers. Regarding the first run, (...) (21 years ago, 2-May-03, to lugnet.cad.dev)
 
  Re: Mac Brick CAD (MBC)
 
(...) Cool! (...) This didn't work correctly for me. The rotation axis didn't display when I held down the option key, and drag the mouse and the part doesn't update as it rotates. When I redraw the model (by moving it somehow), the part all of a (...) (21 years ago, 2-May-03, to lugnet.cad.dev.mac)


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