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  Re: More information on LEGO Digital Designer and other things
 
(...) can you comment whether it uses directx or opengl? with opengl, wine is a possibility, with directx, things become a little more difficult. (21 years ago, 2-May-03, to lugnet.cad)
 
  You are going to hate me :)
 
Start MBC Click cancel at the open file dialogue box Select gray 2x4 brick Select "Delete" from "Edit" menu Insert brick by pressing "command+i" Crash :) Those darn users doing things they shouldn't do. Chris (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) Andrew, Thanks, I am downloading it as I type. It is almost time for finals here at Westfield State College, so I woon't be able to play much. However, when grades are done I'll get out my poking stick. Thanks, Chris (21 years ago, 2-May-03, to lugnet.cad.dev.mac)
 
  Re: Bionicle Masks
 
(...) I've been hoping someone was working on them. I've already started working on some of the Toas as the pieces came out (slowly). I'm just waiting on the rest of the pieces so I can finish my own pictures. :-) Just so I'm clear (in case I wasn't (...) (21 years ago, 2-May-03, to lugnet.cad.dat.parts)
 
  Re: More information on LEGO Digital Designer and other things
 
[snipped] (...) :( If LXF does take off, expect many "historical" parts to be added ;) (...) LOL...I fully understand....build a website for users of Netscape when they only count for 4% of the internet browsers! LOL I can assume the SDK will be (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Bionicle Masks
 
(...) Wow. That's a big can of worms that you've just opened. It might interest you to know that there are currently a total of 75 unique pieces from the Bionicle theme: Masks (27): 13 basic Kanohi 6 Kanohi Nuva 8 Krana Toa (12): torso, foot, leg, (...) (21 years ago, 1-May-03, to lugnet.cad.dat.parts)
 
  Re: More information on LEGO Digital Designer and other things
 
Lots of great stuff in here, please see comments (and <snips> below): In lugnet.cad, Todd Lehman writes: <snip> (...) Probably something like that. We are still working all this out. (Thus one of the reasons for the NDA that the LDraw developers (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Honestly, I'm not sure. I will be sure to pass your comments along to the team though. Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Uh oh! I hope I was clear! I was referring to the fan created editor mentioned here: (URL) that what you meant? Jake --- Jake McKee Community Development Manager - N. America LEGO Direct (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) It was just one dance on the table! Just one! Oh man... The process we are undergoing right now is just the first step. As we develop and move forward on one step, it changes the others. Our goal way back when was to have the brick by brick (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) I can certainly understand this and respect you descicion. However, has or will the product be tested with something like a Windows emulator/API library (such as Wine is for the *NIX platform) so that we can at least attempt to run it? For (...) (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Ldraw.Org Spec 1.0.0 Page
 
(...) I know I didn't recall LDraw II until a couple months ago when you brought it up to me. My guess is at least the newer members in the community aren't too familiar with it either. Would you mind posting a link for everyone? Maybe I can throw (...) (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: LDraw.org Standards Committee (LSC) Draft Proposal
 
(...) It's in the 0.99 draft, which realistically could be finalized at any time. www.zacktron.com/tem...SC099.html -Tim (21 years ago, 1-May-03, to lugnet.cad.dev)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Create a 0 MATERIAL extension instead, where you can define the properties of the surface (smooth, bump, rubber, etc.) and keep the color selection using the standard LDraw way so we don't break compatibility. (...) This is a case by case (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: More information on LEGO Digital Designer and other things
 
(...) Thanks Jake! That statement alone gets me on board. Please contact me at the e-mail listed above when you are in need of beta-testers. I'm always glad to be of service. -Dave (21 years ago, 1-May-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Defining the material would be one side of the issue. We (ie, the LSC) could adopt/adapt the LDLite COLOR statement to handle materials. My question is really on the technical side: I'm somewhat aware of the technique of texture-mapping, but I (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: MLCAD for Linux :D
 
(...) So we'll look forward to seeing your LDraw creations in the near future? ;) Steve (21 years ago, 1-May-03, to lugnet.cad.mlcad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I'm not sure the top/bottom/left/right would work in part files - since parts can be rotated to any orientation. If you mount a plate on the side of a headlight brick, the 'top' of the plate is no longer the top. LDraw does have one type of (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Sorry, one more addition: You can use LDAO to translate any LDL[1] file to straight LDR[2]. So create your parts in the vertex-list-friendly style, then convert them for the rest of the world. :) Steve 1) LDraw files with LDLite language (...) (21 years ago, 1-May-03, to lugnet.cad)
 
  Re: Elections and Membership in ldraw.org
 
(...) One idea that has (surprisingly?) not come up in this thread is simple recognition of people already in the community. Until LDraw.org gets two people signing up as 'Steve Bliss', there's not much question of my identity. That may or may not (...) (21 years ago, 1-May-03, to lugnet.cad.dev.org.ldraw)


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