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  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) :-( It's been 7hrs 41 mins, and it's still halfway through rendering the second-to-last, rather blurry pass. I can't understand for the life of me why rendering such little detail takes so long, I would expect this from the actual final (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
I believe you are currently out of luck. The way radiosity is currently set up in POV-Ray 3.5, multiple passes are required. That may or may not change in future versions, but I'm not going to hold my breath. I have a 450 MHz so I understand your (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  POV 3.5, Radiosity, and Multiple Passes??
 
I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to me over email. I've done other renders with these settings successfully, that usually take about (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
hiho, it seems that no one has allready made those colors. If I'm wrong please let me now. it would be nice to get some information about those textures =) Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H973ME.1vw@lugnet.com... (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: Mosque, minifig scale
 
(...) Ah, yes, that is probably a simpler way! :-) (...) Hehe! My comment about Ldrville was actually meant as a joke. I think that "Datsville" is a better name, and it also honors the original author. Are you doing much work on Datsville now, BTW? (...) (22 years ago, 27-Jan-03, to lugnet.cad.dat.models)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) Because I'm lazy? Unfortunately SourceForge has too many features for me to remember how to use them all. I went through their official release building process once at version 0.9.1 and promptly forgot how to do it. Now I wish I'd never done (...) (22 years ago, 27-Jan-03, to lugnet.cad)
 
  New address
 
To all, Due to some technical problems, my server has changed the address of my website to (URL) on the K'nex and Lincoln Logs parts libraries can be found at (URL) ArTron space story is here: (URL) am sorry for any problems the change might have (...) (22 years ago, 27-Jan-03, to lugnet.publish, lugnet.cad.dev)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) (URL) the latest version says 0.9.1, GeoCities has version 0.9.2, so... If geocities is way out of date, why don't you delete it, or at least very clearly refer to SF. (...) (URL) (22 years ago, 27-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) Go here: (URL) here if you just want to browse the source code. (URL) code is in the files beginning with L3. Don (22 years ago, 27-Jan-03, to lugnet.cad)
 
  Re: Method for splitting quads with not coplanar vertices?
 
(...) I wouldn't bother too much. I think it is an error if the four points of a quad do not lie in a plane. Too bad that the LDraw format has a built-in possiblity of creating degenerate quads. POV e.g. uses 2D points to describe a polygon. (...) I (...) (22 years ago, 27-Jan-03, to lugnet.cad)


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