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 CAD / *28250 (-20)
  Re: 10020 Disc with Fan Part
 
Yeah, I was just hoping that someone had made an unofficial version. Thanks for the info. Jake --- Jake McKee LEGO Enthusiast (...) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: 10020 Disc with Fan Part
 
(...) -Orion (22 years ago, 4-Jan-03, to lugnet.cad)
 
  10020 Disc with Fan Part
 
Help! Does anyone have the LDraw part for the "fans" that are used in the 10020 Santa Fe Super Chief set? It is a Technic Disc ((URL) with a "fan" sticker. If this part exists, officially or unofficially, can someone point me to it? Thanks! Jake --- (...) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  [New Primitive] pin2.dat - Bottom Pin for Classic Windows with Groove  [DAT]
 
0 Bottom Pin for Classic Windows with Groove 0 Name: pin2.dat 0 BFC CERTIFY CW 0 Author: Tore Eriksson 0 Unofficial Primitive 2 24 1.531 -6 7.696 1.531 -4 7.696 2 24 -1.531 -6 7.696 -1.531 -4 7.696 1 16 0 0 4 4 0 0 0 1 0 0 0 4 2-4edge.dat 1 16 0 -6 (...) (22 years ago, 4-Jan-03, to lugnet.cad.dat.parts.primitives)
 
  [New Primitive] pin1.dat - Bottom Pin for Classic Windows Smooth  [DAT]
 
0 Bottom Pin for Classic Windows Smooth 0 Name: pin1.dat 0 Author: Tore Eriksson 0 Unofficial Primitive 0 BFC CERTIFY CW 1 16 0 0 4 4 0 0 0 0 0 0 0 4 2-4edge.dat 1 16 0 -6 4 4 0 0 0 0 0 0 0 4 2-4edge.dat 2 24 4 0 4 4 0 -6 2 24 -4 0 4 -4 0 -6 2 24 4 (...) (22 years ago, 4-Jan-03, to lugnet.cad.dat.parts.primitives)
 
  Re: Lines in patterns
 
(...) You'll have to ask the authors then. I think you should delete the lines. So, have you thought about a new META? /Lars (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Lines in patterns
 
(...) In parts like 2431p02 2431p51 2431bp52 And perhaps more parts, have lines around the pattern polygons. The polygons on these parts seem large enough to me that the lines in these cases are not required for Lars' explanation. (I'll convert (...) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Mesh to Ldraw converter
 
Cool, thanks : ) "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> wrote in message news:H86G34.LuB@lugnet.com... (...) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Mesh to Ldraw converter
 
(...) (URL) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Mesh to Ldraw converter
 
The link from Ldraw.org's download page is broken : ( Anyone know of any mirrors ? -JSM "Orion Pobursky" > There's MAX2DAT a 3D Studio max to Ldraw format available at LDraw.org (...) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Mesh to Ldraw converter
 
(...) There's MAX2DAT a 3D Studio max to Ldraw format available at LDraw.org Also there's DXF2DAT and STL2DAT -Orion (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Mesh to Ldraw converter
 
Is there any utility which would take a 3D mesh (3DS,OBJ,DXF,etc..), and convert it to an Ldraw file (in 1x2 brick or 1x1 plate resolution)? ---Will (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Ldraw and 3DS
 
It only seems to import ldraw files : ( Is there anything already written that'll take a 3ds mesh and turn it into ldraw triangles/quads ? I'm tempted to write one if there isn't : ) -JSM "Gary Blessing" <blessing@icefog.net> wrote in message (...) (22 years ago, 4-Jan-03, to lugnet.cad)
 
  Re: Problems with new part and S\3069BS01.DAT
 
(...) Confirmed! Well spotted. Any non-scaling reference to a part is shrunk, except if the reference is from a part. A part is currently defined as a file located in PARTS. "s\3069bs01.dat" (as a path) is located in PARTS. When the new part was in (...) (22 years ago, 3-Jan-03, to lugnet.cad.dat.parts)
 
  Re: Incomplete parts
 
(...) Back in the days when these parts were released we had neither the Parts Tracker nor the tools to view these parts critically. Acceptance was based on a majority vote, and "no" votes did get over-ruled. Now, the certification process is more (...) (22 years ago, 3-Jan-03, to lugnet.cad)
 
  More on MegaPov
 
Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
 
  Re: Lines in patterns
 
(...) You don't actually have to draw them last. Just offset them in the Z buffer a bit toward the camera. It's cheap, and fast, and I think it looks pretty good. Opengl does it for you with glPolygonOffset but you can examine some homemade code (...) (22 years ago, 3-Jan-03, to lugnet.cad)
 
  Re: Lines in patterns
 
(...) Many renderers do transparency in a great looking way, that is not compatible with original LDraw... Think of the LDraw format as a 3D format usable in many contexts. It should not be tied to ONE implementation. Suppose we could increase (...) (22 years ago, 3-Jan-03, to lugnet.cad)
 
  Re: Incomplete parts
 
(...) Idunno, but the lines in these pattens have totally wrong colors, and I doubt that in these cases lines are needed at all. /Tore (22 years ago, 3-Jan-03, to lugnet.cad)
 
  Re: Lines in patterns
 
(...) Why should a renderer *NOT* draw lines last? Original LDraw did (IMMSMR). Better fix the renderers once than to burden the part authors with yet another META command each time they make a patterned part. Those lines in patterns served a good (...) (22 years ago, 3-Jan-03, to lugnet.cad)


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